Thanks thomasp . I did tried it for an hour. Sadly very little improvements. Some half baked. For example I love drag and drop bitmap fill for vector shapes bit it never stays in same place when you do boolean operations . I loved Xara for just dropping normal and spec images to same bitmap filled vector shapes with…
alright, I'll try to help, I've worked on 5 MMOs as an artist. I do have to say, you sound like you're biting off more than you can chew. I've got a good amount of experience and I'd consider a 2d platformer too complex for a first game. If you've never made a game before, I suggest making a simple block puzzle game like…
I'm not super duper knowledgeable on this stuff, but I do have some experience dealing with computers so hopefully some of this helps. I would say if you were going to reformat anyway, that might be your best bet for now, at least to rule out any software issues. If the problem persists after that, it's probably a hardware…
EQ has asked me to lay some programmer shit on you guys regarding texture storage in real time renderers, so here goes. Some common textures formats: * DXT1: 4 bits per pixel, typically RGB only * DXT5: 8 bits per pixel (4 for color and 4 for alpha) * L8: 8 bits per pixel, uncompressed grayscale * R8G8B8: in theory 24 bits…