I have been watching a lot of Le Mans race series lately and I decided that I want to create my version of a race car. I used 3d max for modeling, V-ray for rendering and Photoshop for post.
Oh sorry. I forgot to point out, that thing in the background is just a cylinder with some edge loops :) These hints are purely about the text effect and using the Sweep modifier with a profile spline to create quick but complex meshes. Also, wingdings!!!1
The long rumored and awaited project, Vertex, by Ryan Hawkins has finally been completed. The project is a free downloadable book; Vertex. It's chock full of awesome game art tutorials and techniques by a metric butt-load of great artists. You will find something to enjoy and learn here. Also take a look at their Showdown…
so quick and short because I'm not the one for big words: BUT happy BIRTHDAY Rens!!! - I hope u have enough liquid available to celebrate a liddle - say goodbye to some functions of your body, now everything gets worse :poly124: have a good one!
Greetings fellow artists, I am looking for a professional 3D artist to produce the original StarCraft 1 Marine (gun not included). Fell free to use whatever tools you like; but keep in mind that this model is intended for animation and therefore I can not accept a Zbrush high density model. It will need to be in quads with…