Starting to get somewhere with the Sewer environment. I sculpted the fan and made a stone wall tileable in Zbrush and set up world aligned textures to avoid weird seams. Also sculpted/textured some mud piles for the ground, but I think I'll edit these since they look very low poly when i actually put them in lol. I can't…
Hi, i applied a ptex using vray ptex node and plugged it into vray material with tangent space but the effect is so subtle, hardly visible. Anyone knows why and how to increase the effect?
if I understand correctly when using match by mesh names, it must bakes different piece of model separately, but i still have artifacts in place when 2 models are intersect
Hey hey everyone! =) I’m running into a pretty specific issue, and I’m wondering if anyone here has faced something similar or might have an idea on how to fix it. Setup- Engine version: custom Unreal Engine 4.27 branch based on the Oculus branch- Project: VR (PC, not mobile)- Renderer: Forward Renderer- Antialiasing: MSAA…
Ive offset half of the model im doing by 2 on the U axis but it has this weird error where it only uses a small amount of the texture space as seen here. Any help Plz?