Glad to see you continuing i am sure others are just as excited to see the full results of your efforts on this one and to see it through & fleshed out with your envisioning. When i worked on my chick, i wanted the frame & objects of the project to not appear as a lowpoly 3d design. With that in mind i viewed most of the…
Get float2 $size gets the size of the whole document and I need to obtain the size of a decal I drop as a layer over to calculate shift and scale values from "pixel" integer inputs . In Designer I just use "get size" node that measure whatever bitmap you drop there and pass float2 to transform node with parent size . Same…
that really depends on what game you're making. large open world - you're better off building the houses as one lump (be as modular as you like offline) and figuring out a system that lets you swap interior decoration/furniture etc. parametrically. its much easier to handle lods and a lot less work to populate your world…
As you asked for some design critique, here are my two cents: Personally I think the design is pretty weak for various reasons: 1. Without further explanations I would have no idea what I'm looking at. The general form seems to suggest a kind of spacecraft or hovercraft. But I barely can tell which parts of the vehicle…
Hi, after a longer hiatus than I would like, I'm back with some more designs. Please see below. I took some of the initial designs and tried to adapt them to different things, allowing for freedom with changes but I did want to make sure that I could narrow the direction down so a single theme. Whilst the "frilly" aspect…
uv layouts Been baking & playing with color shading stuff and things, we will see how it goes or what i might have to result to if things do not pan out. otherwise updating thread. thanks peeps. The empty space in the morty head txtrmap is for the design i have in the concept i did not get to it yet. Aiming for 2048's we…
Depends on the size of the team. Usually the level designer is not an artist. Instead they are a game designer, so they usually are building a whitebox environment. Whitebox = the whole level is made with white or untextured primitives, nothing pretty. It's all about the playability of the level. When the designer is done,…
I started to work on the textures for the wood and leafs by scanning real life assets around me. I also made a designer asset which would help me out with simple grass blade and leafs.
Yeah cheers I'd voted for an extension, had under estimated this project's scope just modeling at my work-rate both exterior and interiors let alone designing stuff from scratch so maybe end of the month or sooner whichever comes first?! A small update nearing end of pushing/pulling verts, I mean at this point I'm really…