Hey There I Encountered a problem, at least it seems like one ^^, with the substance Plugin tool Im Using Max 2018 and Vray 3.60.04 The Plugin itself works fine for me in this setup, but theres a big bummer. As my favourite renderfarm (Rebusfarm) is not supporting substance nodes I tried to bake the textures in the node…
Hey PolyCount, just picked up substance designer recently and was following this tutorial by James Sky on YouTube: [ame] https://www.youtube.com/watch?v=2mcQmYQOqbk[/ame] At 6:49 you can see the tile generator i'm having issues with, i've gone over the video and our graph looks the same, I have the exact same result as him…
I am working off a different reference image at home but the principal is the same here. I cant for the life of me figure out how to combine multiple sized bricks similar to this image http://www.lughertexture.com/images/textures/details/bricks_1/stone_bricks_6/medieval_old_wall_18_20120516_1948027204.jpg I tried using a…
@sacboi thanks my dude <3 Always appreciate you. Saw some tutorial for getting tiles to follow a spline in Designer, so spending time making my own version. This is bare bones wip. https://www.youtube.com/watch?v=Lok8cb47lCI for anybody who wants to check out the tutorial!
Set the size of your first node imputs (the first node you pluck your bitmaps into) to "absolute" or the size of your project in general (just double click on the empty side of your graph, top right is your size options) and change the resolution to what you want, e.g 1 or 2k. What is the size of your project? A good thing…
None of those assessments are unanimous. I haven't been able to play AW yet, but everyone I know and trust praise the ever loving shit out of the game. I already disagree with you about the visuals. Like, what sort of blanket subjective statement are you trying to pass off as a fact here? You spat that post on this forum…
Thanks Kwramm, I really appreciate your feedback, it validates what I was thinking before about my portfolio. I'll definitely focus on making a shitload more environments since that was initially how I started as a 3D Artist anyway. To give context, I initially wanted to do AAA environment art but I've found the AAA scene…
i thought i was pretty corny. almost like it was a paradoy of an action movie trailer. >insert gutair riff here. i expected him to jump out of the plane at the end on a snowboard chugging a moutain dew while the annoucer dude says "whos bad?" and fisher says "who do you think?" and then an explosion fills the screen with…
We are in the process of developing an anime-style indie game in Unity, with emphasis on character presentation and stylistic visualization. The project is currently in active development. Core systems are in place. Iteration is occurring. It is currently composed of a programmer, an animator, and a 2D artist.…
Thanks for the catch but with rough colors I actually am trying to get general tones right; particularly with the background; which is why there's no armor colors on Storm either. The idea is to try to look at the colors holistically before I move on to final lines that way I know if I need to add (or remove) any color…