Polycount’s Ryan Jackson talked recenty with Ryan Clark about the development of Crazybump, a tool most game artists now use in their regular arsenal of tools. Ryan Jackson - Before we begin let me just say congratulations! Since Crazybump has been out of Beta it's been quite the success! We've certainly seen a ton of…
Alot of the stuff you posted is more related to a Level Designer, than an Environment Artist. There's no really crash courses like said above, but there are some great websites and DVD/Books that really help. [ame]http://www.amazon.com/3D-Game-Environments-Create-Professional/dp/0240808959[/ame] This book gives a good…
I've been joining some of the polycount hangouts on Google+ and have learned alot. It's a real eye opener seeing people work in real time instead of timelapse edited tutorial videos. Thanks to all of you that have been hosting them. I'm a bit embarrassed to let people seeme work but I'm getting over it and may start…
I am primarily environment artist, but I wanted to expand my horizons and learn some blueprint stuff. My understanding of coding is very limited, walls of code always intimidated me, but using the node based system of blueprints is much less scary. This is my first serious take on blueprints, I wanted to reproduce the…
Blizzard Entertainment is looking for an exceptionally skilled senior VFX artist to work on a team that is developing an unannounced game. The ideal candidate has extensive experience working with 3D packages, in-game FX systems to create a wide range of VFX (fire, smoke, explosions, etc.), as well as a general…
I been modeling this sword for the past few weeks and want to show what I have so far. All of the rights for this concept art goes to Hokoodo Fantasia. Rendered versions
With this project I wanted to create my own library of materials built in Substance Designer that could be used in varying situations inside Substance Painter without relying on an existing materials. Also to bring over some common textures I frequently use in Photoshop into the Substance workflow. While there's certainly…
Well I am a big fan of the Iconic Dirty Harry movies and have always wanted to create something related. I have not tried my hand at creating any weapons before so thought the all famous Model 29 44.Magnum could prove interesting :) As I have not really had great experience with hard surface modelling or baking I would…