Hello, I am in the process of creating content for the unreal marketplace and beyond. My project is to make a collection of realistic rocks built in Houdini. These rocks are for use in games and real time environments. So far I have 5 cliffs built. My goal is to add some mountain meshes and boulders as well as small…
I'm gonna have a lot of fun with this one: There might be a slight spin on it but I'll be basing it on his classic skin. GLHF Report Thresh for instalock.
Import the HDR image to your content browser. Create a post-processing volume. In the settings for the volume, scroll down to "Ambient Cubemap". Load the HDR from the content browser into the "Ambient Cubemap" input. And that should do it. Though I will say it doesn't work out of the box as well as it does in Marmoset. But…
as far as realtime content is concerned, ncloth does not work. realtime content usually needs bones for animation. blendin vertices is way to expensive as far as my experience goes. (nCloth is great for animating cloth by the way...but not for realtime) there may be a way to set up a complex rig, but i guess this is a…