Hello, everyone! Right now I'm working on the sci-fi VR project and soon we will start to create environment assets. They will be architectural megastructures, skyscrapers, buildings, multifunctional centers - content for the city of the future. I want to optimize and automate this process as far as it's possible and I am…
Welcome to Polycount! Typically we post technical questions like this in Technical Talk, instead of Career & Education, so I'll move it for you. We have some great resources here about how to build efficient game environments: http://wiki.polycount.com/wiki/Modular_environments Especially check out Trim Sheet|Detailed…
Hello, I have always been a fan of using 3ds max mental ray materials set to real world scale, only having 1 mesh per material for high res still renders. But now I am trying to unwrap my models for game engines. What I am failing to understand is the proper way to set up your uvs where you need to paint detail in that…
@Eric Chadwick Ok, thanks for the answer Eric. Honestly, I wouldn't have initially been so interested in finding out if I hadn't made the assumption that "insane polycounter" was some sort of dis on the person. Like they went way off the rails and did something that warranted nonconsensual account deletion. Of course I…
Cheers guys. Couple of things i have been thinking is A, thair`s too much content might drop it to a few good pieces B, i might remove my early work Gotham 1 - Treasure planet etc keep it more current ? Mike5424 - Cheers dude cant take credit for the site as it`s carbonmade`s layout X-Convict - Thanks yea it`s sad that…
@Lokii288 Thanks man!, probably i'll flip it ^^ @Viko Thanks for taking the time and give this feedback, rlly apreciate ^^ and yes, you're right, i'll try and over paint the wall and make the Light less sharp as it goes far from the Upper point (pic 1) and if it looks wierd, i'll over paint the complete wall like you did…
Sorry for my late reply but I posted the update at 2am and felt your replies deserved a fresh mind. Thanks for the suggestions sltrOlsson, I agree that the bricks needs re-doing but I want to move forward before I move backwards so I'll put that on hold until I have more mesh detail fleshed out. Also thank you for the list…
Hey Varg I know you mentioned a few times here and in other threads that you work with film stuff as opposed to games. Still, I am not entirely sure to fully grasp what you are trying to achieve... I mean I understand what you are talking about but sometimes I see little relevance to retopo. Could you post some…
Cholden : Good to see feedback from you sir, hows things treating you. Havent talked to you in like a year i think. I finally got an Art Test to Idol Minds, but sadly things didnt work out,But it was a good lesson. Anyway thanks for the feed back, will do on the raising the bar up or down. Yea got some suggestions from…