Hello! So I've been working on this project for a bit now, and I wanted to see if I could get any feedback or critiques on anything relating to the scene/environment. I'm mainly looking to polish up the scene before I finish working on it. To provide a little bit of context of my thought process: I'm looking to have the…
Hi! My name is Yih. My strengths are in detailed character and environment illustrations/concept art. I am versatile in a variety of genres and am also experienced with meeting deadlines and incorporating feedback. If my services interest you, please send me an e-mail: YihyoungLi@gmail.com Portfolio: yihli.artstation.com…
Hey everyone. I started a new Sci-Fi environment awhile back and I am posting just to get a general response from people as to my current progress. I built this to be modular so pieces can connect to each other or be re-used elsewhere to save memory. Also, because this is still WIP, I intend on fleshing out the walls,…
To echo what others have said you have a great portfolio. If you want to do environment art though I would take out the character models. I understand what your showing off but if its not environments or props I would take it off and focus the work. Once again though, amazing stuff!
Hey all! I'm new to Polycount and 3D art in general so ANY feedback is welcome. I'm a 2D concept artist and illustrator trying to broaden my skillset and expand into 3D prop art. This is a small set of stylized assets I made using Maya, Zbrush, Substance Painter and Substance designer. Will update this thread with more as…
Hello there, My name is Julian, I'm a 3D Environment/Prop Artist. I'm a highly motivated person and passionate about the work I do, I'm seeking experience to improve and better myself as an artist. I'm willing to do paid or unpaid work. Here is a link to my portfolio: www.julianvermeulen3d.com If you have any questions…
Hello there, My name is Julian, I'm a 3D Environment/Prop Artist. I'm a highly motivated person and passionate about the work I do, I'm seeking experience to improve and better myself as an artist. I'm willing to do paid or unpaid work. Here is a link to my portfolio: www.julianvermeulen3d.com If you have any questions…
Greetings. Been working on an alleyway environment for a bit. I wanted to do something different from the standard, gritty urban scene and while shooting reference photos near where I live I stumbled across some alleys that were overgrown. I tried to incorporate some plants into what I was working on. Not sure if it is…
Hi I've been working on a victorian ranch environment for my texture and lighting class. 35k tris. Mostly done in the spirit of low poly in order to focus more on the texture and lighting. Here's the current state of it rendered in unreal engine 3. Any advice and feedback would be appreciated. Some crappy photoshop…
fog just completly breaks everything when i move to 09-11 build for testing anyway, as does the rain and wet look! Tried mobile specular also, but that just couldn't acheive the look I wanted. Need to mess around more it seems. Was gonna add some environment elements that interact with the track, such as a basher from the…