Rendering is not a good way to check for backfaces. Materials override this, for example. And it's slow. 1. Select the model, right click, choose Object Properties, and enable Backface Culling. Then just rotate your model and examine it. 2. Enable "Backface Cull on Object Creation" in the Preferences. This will make sure…
I forgot about this thread! I'm digging it up and posting the order of portfolio videos just to keep a record of growth on here. Its ... crazy to see this stuff though! 7 years ago :smile: 2012 Project Copernicus https://www.youtube.com/watch?v=m9nvnrP0j8U 2013 zPipemaker https://www.youtube.com/watch?v=J9kyQCIyOV8 2014…
Hey, these are no "renders". (Sure the pixels are rendered ;) ) These are viewport shots directly from max 2012 :) So it's only their SSAO and Scene Lights Shadows in realistic mode. And no PS involved so this is actually how I work on it. WIP Beauty Shots will be done in CryEngine soon, when I export the highpoly as a…
just seems you were doing a lot of extra work in the api, when the exact same thing can be done with less code in mel, or python via cmds or pymel. when in the end execution is almost the same anyways. i tend to switch between the api, and scripting depending on the what needs to be done, and since the api is good for…
I couldn't imagine creating characters without ZBrush. Well, I used to model them only with "image planes" poly by poly, when I started in December 2012, but soon after I found the world of sculpting in Sculptris... that was the biggest relief ever. And soon I switched to ZBrush, and there's no going back. I love…
Hi, everyone. I've been working in the game industry since 2012. But most of my career was in mobile games. That's not why I started learning 3D and came to game development. I plan to stop making mobile games and move to another country for some single player AAA project in the future. I am not really interested in…
How do you bake Ambient Occlusion to vertex colors in Maya nowadays? Mental Ray is no longer supported, developed or even shipped with Maya. Arnold lacks this functionality, and TURTLE is yet another thing in the long list of stuff that Autodesk acquired (to increase stock value) but then just abandoned. xNormal has this…
On Wed, Nov 7, 2012 at 9:23 AM, Eliot Roddy <eliot.roddy@gmail.com> wrote:Hi my name is EliotI am currently working on a Animation film project. Its a 2 part film with thats 30 miutes long total. I currently have a 3D modeler, Regg and a motion capture studio. The last thing I need is a Lighting artist. There are a total…
Our Source mod, International Online Soccer: Source (www.iosoccer.co.uk), is currently seeking a texture artist to help create a new set of crowd textures for us. Our currently textures are fairly dated and somewhat cartoon-like. We're looking for something much more in the vein of Fifa…
Hey guys it's a pretty simple question but I guess I'm wondering how to finalize smoothed objects in XSI so that the increased, "smoothing level" will export. Currently I'm trying to get the hang of high poly, detail sculpting but this is sorta holding me up in the export from XSI to Sculptris. NOTE: I'm working in…