Hi, everyone.
I've been working in the game industry since 2012. But most of my career was in mobile games. That's not why I started learning 3D and came to game development. I plan to stop making mobile games and move to another country for some single player AAA project in the future. I am not really interested in outsourcing and that's why I should take my portfolio to the next AAA level by myself.
I saw great and complex works on ArtStation from those who're currently working on AAA and have free time for their own projects. I'm just wondering - How do you do that? Where do you get the power and motivation to finish it? Do you live in a world where art is the most important thing in life? How do you manage that?
I always thought that working on AAA it's interesting but hard and you won't have free time for other stuff. Always crunches, insomnia, broken health etc.
Thanks for the attention.
Replies
There are also different kinds of people in regards to work/personal project balance. I'd say the people that get out of their 8h 3D job and keep doing 3D at home are definitely not the norm, and I don't think you need to be one of those people to get into AAA
If you spend 5h a week you have 250h you can work on private stuff a year. You can do 2 to 3 high end chars in that time.
Its no different from wanting to be a world class athlete really - they get up and train hard every day and sacrifice all sorts of nice things in the name of being the best they possibly can.
On the other hand, you don't have to be world beatingly amazing to get a AAA job, you have to be good but the crucial part is having a mindset where you can grind away at things until the art director is happy /it's perfect
Don't get me wrong, it's still a problem. A few months of crunch can still wreck havoc on your relationships and physical and mental health. But it's not like you have zero time for anything besides work.