Hello everyone, we are a team small distributors. We just landed a contract with a big television and telecommunications company to produce a ten minutes weekly episodic animation that will be released every Saturday. So far the only thing missing to sign contracts is an animator. The animator will have to make a ten…
Hey all! Today our new course started, which means that every week we'll get a new assignment to create in a few days. I'll use this thread as some sort of a sketchbook during the course. This week we got asked to create a low poly object. 500 tris and 128x128 Diffuse. Never worked with these kinds of specs, so I'm really…
Hi everyone! i hope everyone had a great weekend, i am working satudays in night shift( but i like to call night watch ). So i started write blog about what i know and this is what i tried to teach; https://gadsby.me/bifrost01/ https://vimeo.com/238254771 I know its not great, i dont have a pc and this one belongs to…
Came across this and I am curious how many texture artists are employing this in their workflow. Does this make texturing more intuitive, easier and less chaotic? I am wondering how this works in terms of textures and resolutions especially as there is no use of tiling textures. Is this workflow effective rather than…
Hello, 👉My name is Edgard and I am a 3d artist and sculptor,, available for freelance work. 🌟Contact email: edgardlops.contact@gmail.com 🎨Portfolio: https://www.artstation.com/edgardlops Ty ! Some of my work:
Hello, I’m BlakeSmith, a professional VRChat avatar creator with over three years of experience in designing and developing high-quality custom avatars. Turnaround time typically ranges from a few days to several weeks, depending on the complexity of the project. I prioritize clear and consistent communication throughout…
Hi! Here is a thread on the topic: https://polycount.com/discussion/81154/understanding-averaged-normals-and-ray-projection-who-put-waviness-in-my-normal-map/p1 Edit: Here is a quick test with a shape similar to your example, trying to illustrate the subject. Geometry is identical, but with example A, I transferred the…
Transmission is indeed quite different from Transparent. The glTF Sample Viewer only shows the Transparent Material Count for materials using alphaMode:Blend (commonly known as alpha blending) and/or alphaMode:Mask (commonly known as alpha test). Transmission is not actually transparent in a real-time renderer. It's up to…
So far it's working for me, but I'm just beginning to put it through its paces. When I click Launch from the Unreal Engine Launcher window, I get a Unreal Project Browser window popup. From there, if you don't see your project right away, you can hit browse and locate the .uproject file. Mine shows up by default now.