so much going on and still trying to keep at this. finally get a direction I sorta like for some of the generic hallways. Finished the door as well. Working on the blueprint anim for the door now. When you open the door, the middle section slight turns to unlock the door and the two halves slide open. Still need to get a…
Most recent image feels like an amazing improvement in lighting. When I first clicked into the thread I was a little overwhelmed by the huge contrast and lots of points of super bright lights everywhere. The toned down version is heaps better, and I really love this atmosphere. I have no idea where the green light is…
Yes, this is mental ray and my normal map is already in a normal bump. I'm not doing this for games, so that's why I'm not using a realtime shader. As for the sharp shadows, my guess is that's because of my wagon wheel lights. I'm not that good with lighting, so I put point lights everywhere there should be one. wich is…
its better with the stronger shadows but the volume light coming from the cieling hole looks like sand is being poured into the hole. I think much less noise and more beam of light effect would be cool, like in the paintover. I think you may have to rethink your lighting if this is meant to be dawn, light wouldnt really…
Finished Video of the Environment: [ame= http://www.youtube.com/watch?v=EJxETglTpzg]Cryengine 3 Bathroom Study - YouTube[/ame] Hey guys I just want to share my latest environment piece. I did this project to further learn the advance features of CE3 and to practice lighting in-depth. My main goal is to know the necessary…
Hi there, i had some time to work on my Oliver Kahn model. I want to keep it as realistic as possible but I still have problems with his likeness. I know there is something wrong but I cant exactly say what. Another big problem is his hair. I am using Max's hair&fur for the first time. I want to use a 3 point lighting…
Made some tweaks to the level based on feedback. :) Still have other work to do but so far : Tweaked the lighting, added an orange/yellow light to contrast with the blue lighting to help make the shadows more interesting. Also changed the position of the lights to define the source better and introduce more shadows and…
Im using Maya and plugged in the spec map in specular color. The model is a simple oil drum that I use to test things out, the spec map I made has a strong highlight so it can stand out when interacting with a source of light. I know that ambient light is used as a background light and usually you combine it with other…
The disp details getting washed out by the SSS effect is normal. The maps in the reflection layers will counter this. It's vitally important that you balance these 2 layers under good lighting conditions. My advice is to turn off SSS and just work on the Spec 1 and 2 maps and Rough(gloss) 1 and 2 layers. These are the key.…
It would be great to put a source to this because right now you are just saying these as facts with no reference to back it up and what you are saying is contradictory to almost all material I’ve ever discussed. I think there is a misunderstanding of what “energy conservation” is. I totally don’t understand where you are…