Hi,
So, as the title says, I have a small problem with my normal map;
[EDIT]Forgot to say... I'm talking about the bricks...
in this image, it's been multiplied by 5, but still I can't shake the feeling that it's not there... Is it because I have too many lights? They might be breaking the shadows that give the illusion of depth... I don't think the camera angle is too sharp, as even though I put it almost directly in front, it didn't seem to do any good. Please keep in mind that this is my first attempt at something realistic, I usually delve in the cartoonish style or I simply do the level designs...
Thanks for any help you guys can provide!
-Phil-
Replies
For rendering you got to put the normalmaps into a "normalbump" map inside the bumpmap slot. Directly applying a normalmap does not work. (My knowledge relies on Max 2010, so things might have changed.)
Anyways, if you are doing this for games, why not use a realtime shader like
http://xoliulshader.com/
or
http://www.3pointstudios.com/3pointshader_about.shtml
They are both aviable for free.
These won't give you any trouble with normalmaps
I'm not doing this for games, so that's why I'm not using a realtime shader.
As for the sharp shadows, my guess is that's because of my wagon wheel lights. I'm not that good with lighting, so I put point lights everywhere there should be one. wich is extreamly heavy on the rendering. I think I have 54 lights. They all cast shadows of the wagon wheels everywhere. Guess I could have less, but I don't know how to get the same light bulb effect without having these lights.
In my experience, that kills normal maps.
Also, as a side note...you have a lot of hard edged shadows showing up on your pillars..those do not look good.
As for those hard edges, I think it has to do with the fact that my lights eitted from points, I just switched them to sphere and I'm rendering as I'm typing this.
[EDIT]I'll post it when it finishes... probably an hour...
Good luck!