Hello friends, I'd like to share our latest project:- Title: Modern Tiny Home in Switzerland- Full project: https://www.behance.net/gallery/104612583/CGI-Modern-Modular-Prefab-Container-Home-Archviz- Tools: 3Ds Max + Corona + Lumion for Exterior Animation https://www.youtube.com/watch?v=ifggLmmQaHI Hope you like our work!…
Hi everyone, I did this in my free time to try and learn unreal engine for the first time. The journey was fun and helped me to better understand how to create a modular game ready environment. it was inspired from the concept of the talented concept artist : Daryna Melnychuk For 360 image and a video render please visit…
I found artist (Sergey Tyapkin) doing some modular assets on his stream. And i try analyze this but im not sure what happens here. He creates trim sheets, unwrap single planar (cut this planar apart) and place pieces of this planar on where he wants to be? And next export this whole meshes into Unreal and left this floater…
Hey mates ! I started this post to discipline myself. In the course of progress will, periodically spread that is ready, what are thoughts during this long and difficult path - path to generated everything without leveldesign :smile: Any critique or suggestion is welcome. Today i finished some asset for floor, next be some…
Started working on this project in December break , It all started off with a concept art by Daniel Kvasznicza - [ https://www.artstation.com/artwork/Aakve ] and then after some more in-game screenshots from The walking dead and The division. It was a good learning curve of an environment art workflow , From making some…
And get a good polyflow? Here is what I am trying to do .... build an Atlantean sword in several modular little pieces done in 3dsmax ... I want to export in low poly sufficently subdivided and then merge one into the other to create a continuous mesh without seams between objects and possibly get a good polyflow for it…
I'm looking to attempt my hand at creating a texture atlas/sheet for modular purposes with hard surfaces in mind. The flat panels and trim with no corners or edges to worry about are the easy part to figure out but what would I do or use as of a node system set up for edges and corners? Hard surfaces are all about those…
I am building a modular environment for a personal project in unity. This is my first stab at Unity so i am learning a lot. I am hoping to get some feedback as to how i can improve my art within the confines of this engine so feel free to leave a comment/critique. My environment theme is loosely based on the knights…
I have some modular pieces and I been working on the texture for some of them, but I ran into a problem where the texture doesn't seem to align when I am using the parts, the screenshot I linked shows the UVSs, it seems like it aligns fine in the UV view, the only thing I thought it might be in because I have divided the…
I am working on this worker robot for an indie game I am working on. The idea is that his legs and arms can be swapped out for other modular parts. The legs can be treads or wheels or these legs, and the arms can become bigger claws, circular saws, rivet guns, or some other melee weapons (I think giant jet-powered lance…