Hi there! so I'm really new to these forums I'm more of a passive user here. I'm coming up to my break from college, I have a 3 week break and I have decided that I'm going to do a model a day. You name it make it! I mainly want to do this because my modelling skills are very average. and the feedback on improving will be…
Hello, I am trying to use medium poly modeling instead of baking out normal maps so adding a bevel to all my edges to handle the smooth transitions. I was wondering the best way to unwrap models like this to avoid seams. Thanks in advance!
Considering you have an unlimited poly count, you're working on what's called a "high poly." You generally won't need to apply normal maps unless you're making a game-resolution model, or for some reason you're trying to render out super-fine detail. For general modelling however you should take advantage of the smooth…
To bad she isnt real :drool: Very good model. I realy like the hair too, very well made model and solid all around just like your elf one. It would also be nice to see flats and wires as well. But the appeal in this model id say you have good taste in women
[Revshare] Recruiting a 3d Animator for a project that will split the revenue equity. Hi everyone, We are a professional team of three senior members, each with more than 10 years of experience. We have been developing our project since November 2025. We know exactly where we are heading and what we aim to achieve.…
I disagree with this too! :D I think that most modeling tools in Max work much better than their Maya analogues, and I say that in an objective way, it's not my biased opinion, it's just how they work. That means faster times, and I didn't say anything yet about the modeling stack. For instance (I used Maya extensively…
Hi All, I've stayed behind at work to see if I can get to the bottom of this issue that has put this project on hold but had no luck! In summary, I have an animated character that has a series of animations that blend into one another. All of the imports have worked so far however this last animation is importing with…
Project Goldeneye Team are looking to expand their modeling department with some fresh blood . we are lookign for 2X Weapon Modelers. If your interested you need to have 3D Studio Max (version 5 or above preferred) and ActorX knowlege(preferred but not required) You would be creating the first person weapon models for the…