TopHat Game Studios are currently seeking various roles for our upcoming Unreal Engine 4 project, The Somme. The Company TopHat Game Studios was founded back in 2011 and is a development team built on a virtual basis. The team consists of past/present professional video game developers and hobbyists who are incredibly…
Project AnansiDescription: Project Anansi is a coop first person shooter about realistic, strategic and cautious heisting. The players are confronted with constant pressure from security mechanics and they are required to extensively plan their approach. If the crew fails to keep it silent they are confronted with the law…
Summary • Title – The Final Stand • Platform – PC, Mac, Linux • Genre – Adventure, RPG, and Survival • Engine – Unity • Compensation – Royalty, will be covered more in detail in a private chat for the options available. The Game The Final Stand is a relentless multiplayer experience in which competitors must fight to be…
Summary • Title - The Final Stand • Platform - PC, Mac, Linux • Genre - Adventure, RPG, and Survival • Engine - Unity • Compensation - Will be covered more in detail in a private chat for the options available. The Game The Final Stand is a relentless multiplayer experience in which competitors must fight to be the last…
Animators Threewave Software is looking for Animators to join our animation team. Junior candidates must have at least their program under their belt. Senior candidates must have at least 4+ years experience in animation for games, and a strong understanding of the fundamentals of traditional animation. In this position…
Hi All, I am using 3Ds Max version 9. I have 2 looping .bip files that I am using to create a new seamless loop with Character Studio's Motion Mixer. I would like to make the transition seamless between the two? I have lots of these to do so I am trying to get a good work flow down. The issue is that the last animation…
@Mossbros I modeled the gun first, which was the very first time I'd used F360. I literally opened the package and learned as I built. The learning curve was a piece of piss. All in the modeling took about 10 hours but, that was whilst learning the tools/UI/workflow. Straight after I modeled the mounted flashlight. As I…
Hey akaChris, Sorry about the silence on my end for the past 1 week. It's been an abnormally heavy time, hence the lack of forum replies on my end. I am honestly really sorry for the frustration and that you have felt neglected during this time. I want you to know though that development on the SUITE has not slowed down at…
I think it really depends on the object and more importantly where your hosting it. Usually most sites that distribute models either for free or paid, have an assortment of licenses you can use when you upload your model. They also do specify that you have the rights to what you've created and they are simply the host.…
Short answer: No, at least not in games. Squash and stretch animation hasn't been widely used in games for a few reasons. 1) It tech heavy On older hardware adding a 3rd or 4th parameters (position and scale) to bones creates too much data to track along side rotation. Resources better spent on something else, adding more…