- triangulating it fixes the seams! - I need to read more about the custom cages, when I bake (usually topogun) I just adjust the cage slider and make sure it encompass the hi poly and low poly, re bake (adjusting the cage slider) if there's too much artifacts on the normal, (is there a better way to do this? or how do I…
Looks like this did the trick. Initially I imported an obj with even topology but that still didn't work. I went back to Max and added a few turbosmooth iterations and that seems to have done the trick. I've been reluctant to add a turbosmooth cause I wanted to have a really low poly to work with from the start, but that…
If you absolutely cannot deal with rigging, you'll need to do the thing Mark Dygert recommended against, and that's setting up the animations in Unity. To learn how to do that, check out the Unity Learn section on their website. I believe some of the beginner tutorials will explain how to set up simple animations. I…
Hello, I have a model here (a "Vespa 150 TAP", if you wanted reference) and am having trouble deciding how I should divide it up material-wise for UV maps / importing to substance painter. I figured this would have been an easy thing to google, but I can't seem to find any tutorials or threads that talk about this (or I'm…
Hello. I would like to ask you for you help. I used a lot of Maya in previous days but right now I am switching to blender. I have difficulties with getting used to blender, especially pivots, snapping and aligning. Of course I am googling and doing my own shortcuts but it is still very confusing for me. Right now I am…
Hey guys, another 'quick question...' (think thats gonna be catchphrase from now on! lol) How do you extend the loading screen time? I have created my own Bink movie to replace the standard UDK loading screen. (Bit of a mission, but I got there in the end!) My only problem is, when you get to see it in action during 'Play…