ok call me stupid but i can´t get it: i followed poop´s tut on creating a normal map in max7 and it does work BUT i get only a grey-shaded map lit from one white light how can i generate world or tangent space maps?? do i have to set up my own lights?? but this would help me only for world-space maps.. hmm what confuses me…
Hey guys! This is my first polycount contest and I am very excited. I am not a person of many words, so let´s get right into it! I´ve had this idea for a while now. Rakan is my absolute favourite champion! And also I love pirates. So I thought... "Rakan would make quite a handsome pirate!". So... Yeah! Let´s do this! Skin…
A bit more progress on the Death Valley Ring/Undertakers Throne for the Polycount Tower Project. The roof is now extended to fit the guideline. Added the throne, more based on the actual design for the Undertakers throne during the Attitude Era days. Also added some spikes and some skeleton bones around the ring. Earlier…
Talking about "crowds that can pay the premium" - such products also exist for the PC camp Then again, at least outside the US, the Mac premium isn't much of a premium at all. Comparable workstations / mobile workstations (if you chose to compare the Pro lines) come to pretty much the same price points when you chose…
Thanks Mark, right now I have 2 2048's with different tiles/textures on them, and then a couple 512's. Also I will be looking into the vertex blending. I think i will re construct the foreground building the modular way. Also for the rubbled pieces, so far I have just been taking a plane lining it up with the wall to be…
Thats a little funny because the lighting is pavement. I found it really useful for the turnaround. The link was very helpful I think I might try lighting it in 3 point for the next render. I`ll have a bit more control over that lighting and I think its really great when using it to really show off one piece, it being…
Thx for the help ,checking normals/binormals helped a bit, but still had some splotches, had to rescale my meshes and raise my lightmaps res to get some "ok" results (my lightmaps goes from 128 for a single plank to 512 on some meshes :s ) For UE4, i'm planning to subscibe soon ;) Here where i'm am atm (materials need some…
For your fungus example above I would create the spots using nanomesh, assign a polygroup and use the polygroups to polypaint feature which enables you to then bake a matID mask(based on different vertex colours) which you can then use in S Painter to easily mask out different materials. You can also retain polygroups if…
The early 90's WAS mainly texture swaps, then we mostly got different fps games since the mods were for fps games. It was after the 90's we got the huge genre-defining mods. counterstrike in 1999 dota in 2003 dayz in 2012 As to the new unreal tournament we will have the most absolute version of the unreal engine, and we'll…
Hai you! There´s quite a bit of threads like these but the search sucks ass (Sorry mods). So I´d say, Pick a picture online that you like and just start doing it / recreate itp. Or better yet. Just come up with a wicked idea (it´s more fun). Then make a thread and get some good crits going. Do you have any experience at…