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max 7 normalmap prob (only greyscale)

polycounter
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rollin polycounter
ok call me stupid but i can´t get it:

i followed poop´s tut on creating a normal map in max7

and it does work BUT i get only a grey-shaded map lit from one white light

how can i generate world or tangent space maps??

do i have to set up my own lights?? but this would help me only for world-space maps.. hmm

what confuses me total is that i found a tut where they also get a grey normal map.. ?!?

so where´s the trick??

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