Hello all, We're looking for an Earth zoom-in one shot from space to a central Africa location (Rwanda) - please see the following brief: * The camera moves a constant speed closer and closer to Earth as it spins slowly in space. Photoreal. The Earth fills most of the fame. Africa is clearly in view. (4 -5 seconds.) * We…
Hi guys heres a project I been working on for the past months called ZION i have included all my thinking process and influence. hope you guys enjoy please follow me for more updated projects :) https://www.instagram.com/yader_fonseca/ https://www.artstation.com/artwork/28nR6A sypnosis Time Period: Year 3050 earth has been…
Hey guys! I'm little bit confused while working on environments and got some questions - would be awesome if someone could help me with that! 1. While blocking an environment in game engine (Unreal Engine/Unity) are you blocking it from meshes exported from 3D program (Blender/Maya/3ds) or from meshes in the engine? 2. How…
TEAM Nas-Mart-Rastlin-Dynasty(simple_minded3d & Urbanoutdoorsman): This team name describes the type of character we are creating and his interest. He is influenced by people, surroundings and past experiences we have come across throughout the years. As two individuals who grew up in the south, Georgia and Tennessee,…
We're in need of a Character Concept Artist to help us design some amazing new characters for the Guitar Hero franchise. Neversoft is located in Woodland Hills, CA (Los Angeles County). Here's a quick rundown of the qualifications: Responsibilities will include: · Creating exciting and compelling character concepts ·…
This may seem a little goofy to post. I'm looking to make friends with any artist who are experienced in any forms of game design. I'm hoping by doing this i'm motivated to keep making things instead of playing video games during my college life. Also if you don't mind critiquing and giving advice in maya or mudbox/texture…
I finished this last month but never got around to posting it here, so here you go. I posted some of my earlier progress on the cloaking module of this ship over in this thread if you're curious. Original concept art by Mike Hill The main purpose of this rework was to optimize the ship which I'd say I succeeded quite well…
Hey Guys, Been a way for a while been busy. I have been working on this composition over the last couple of days. Just had some time to follow Choco's Terrain Creation videos. By the way they are some amazing videos, really helpful for a terrain noob like myself haha. I have been working on this terrain over the last…
Because our road meshes are often quite complex and with many parts crossing over and under other parts, a custom collision mesh is the only way to go. I think this means I can't export as FBX - as far as I can see collisions only work properly when you export as an ASE file. Thus I lose the ability to automatically import…
I used to think this way about lots of older games. I'd reminisce about how great they were, but when you really think about it - or better yet, play them again now - I came to realize that what could be (in RE1's case) be remembered as suspense was actually frustration. Sure, the camera angles were pretty cinematic at…