Hi all, was thinking about this earlier today and wanted to get other peoples opinions. I was offered work at studio after freelancing for a while and was thinking about the pros and cons of working in-house over working remotely from home, writing a short list of a few points that came to mind. Contract - In-house: Pros…
Hey guys and gals. First off, let me say how incredible it is to browse these forums. The quality displayed and the inspiration value of the work is amazing. I'm not a low poly modeler, but hope you accept some high poly artwork as well. I have started working on Rock from Megaman, or Megaman as we say out west. I have…
Hello, I am an indie game developer starting a new project. I'm looking for an artist that has experience on the art style and view of the game I'm posting below. This game is called "I am Setsuna" and I am creating a game with similar art direction. I'm looking to have props and environment created in a modular fashion.…
I don't want to come off as a crass neanderthal, but most of the novels that I have read throughout my life seem to have been either too dull or too serious. I never seem to relate to these characters who are almost always too "real" in a sense, even in the fantasy or sci-fi themed it feels more of an escape than an actual…
Hello everyone, I bought ZBrush a little over a month ago and am very impressed with it. Unfortunately I've not been able to get a solid grasp on how to model even a simple wheel for a project that I'm working on and could really use some help. I've been using Maya for the better part of a decade and could just import…
Company Description As a company we focus on creating mature, graphically realistic games with a deep focus on storytelling. We are currently in early development on a realistic (both graphically and mechanically) and visceral, squad-based FPS with a preparation aspect as well as action-adventure and RPG elements, in…
I welcome you to the first Weekly Anatomy Challenge! There is a lot of people on the forum struggling with the complexity of the human body anatomy, including myself. Although, there is a huge amount of references that can be found over the internet, I think that nothing helps more than a help & criticism from fellow…
Good afternoon, Polycount folk! We're looking for an assistant 3D artist for our project, 'Outreach'. 'Outreach' is a Zero Gravity adventure game in an authentic cold-war conspiracy setting, told from the Soviet perspective. The artwork in the game is heavily inspired by real life space stations, specifically MIR. Our…
Hi I've been trying to put together a small bit of maxscript but ran into a wall. I want to automate a simple process. Once some faces are selected, I need too : >add a UVmap modifier >apply Planar Map >perform a view align >set the UV plane size to a defined number >convert back to epoly >go to faces submode >hide the…
Hey Muzz, thank you so much. The braincells started working. Getting the terminology right seems to help with this. The "problem" that looks like the desaturation of shadows is described in that same quote from David's website. There's a TL,DR at the end of this post. There are two measurements of the "purity" of colour…