Hey guys and gals.
First off, let me say how incredible it is to browse these forums. The quality displayed and the inspiration value of the work is amazing. I'm not a low poly modeler, but hope you accept some high poly artwork as well.
I have started working on Rock from Megaman, or Megaman as we say out west.
I have been working on his silhouette and I'm taking a few days break to get away from it and give it another look with fresh eyes to tweak it. So far I know I have to fix the relationship between the helmet and head. Bigger helmet. Also, I'm not going for the proportions from the original series. I see him more as a teenager. I also want to go for the slightly oversized cannon
This is a rough block out I'm gonna use as a guideline for the high poly model.
I also felt I had to do a little poly play to see where I might end up detail wise. It will be way more detailed than this of course, but I just had some fun
This is the only mesh I can do without nailing the proportions first. Now I have to get everything else working before I can start. This is a personal project I do for fun when I have time and need to relax a bit. Hopefully I can get an hour or two on it per week
I have no limits so I am able to go all bananas if I want.
I'll keep posting in this thread and if you have any input on the silhouette, please shoot
Replies
also you have small silhouette details which will not transfer into normal maps like the little wires. If you are willing to pay, I highly suggest checking this video regarding modeling for normal baking: http://www.3dmotive.com/training/3ds-max/baking-tips-and-tricks/?follow=true
Yes! I agree! lol
I was initially put-off by the blocking mesh... then I saw the ear. I was like awww-yeah! I really think you should take this to lowpoly. It is not like you would be taking the quality down by any...
Here is some inspiration...
http://cgsammu.files.wordpress.com/2011/06/brawlzerofinal5.jpg
http://cgsammu.files.wordpress.com/2011/06/brawlzerofinal7.jpg
I wanna go realistic, but also keep the mega man feeling. Therefore I think I will keep the proportions and parts, but pimp them. I think I also see what you mean with the parts that won't bake on my ear.
another quick q: wouldn't you give the cables geo anyway? I wasn't considering baking them.
I have been working more on the silhouette. I did a paintover to see where I can enhance the
shape. I have touched up the thighs, slimmed the boxer short (or what we should call it) a bit and tweaked the gun and hand. Also, the head is very important and this one is the Megaman I like better. I have also added a couple of pics that show which style I want to go for. One thing that scares the hell out of me is that I don't want to do an anime style one, but I'm afraid the helmet won't match a more normal face. I guess I have to do a pretty stylized one. I might raise the shorts a bit and maybe the gun is a bit long. Like the lower arm is a bit too long compared to the upper one.
Here is the Gif that shows the current changes.
I am starting to like what I have, but at the same time I realize I have a lot of tweaking to do.
Nice progress so far.
Also, I'm thinking that the earpiece might have too small detailing - it feels a tad noisy and busy.
I have brought Rock into ZBrush and the rest of the concepting will happen here. I'm gonna work on my hard surface stills in ZB as well as use it for the organic parts.
Here are some more inspiration I got in the mail a couple of days ago:
hope you can keep up the same level of detail around other bits of him while keeping his cool original forms/proportions (and easy read)
I don't like the Megaman X design with all the hard surface parts. I want to stick with the original Megaman design, but I'm also giving myself freedom to go wherever I want on the hard surface parts the original design has. e.g. ears as you have already seen. For the pulse cannon I have a bunch of ideas I want to incorporate and I also want the design to be functional. I don't like it when design is coming in the way of usability.
[ame="http://www.amazon.ca/Megaman-Trading-Figures-random-packs/dp/B004KVJ5GK/ref=sr_1_cc_1?s=kitchen&ie=UTF8&qid=1323926472&sr=1-1-catcorr"]Megaman Trading Figures (3 random packs): Amazon.ca: Home & Garden[/ame]
Here is some of todays work. Did a little work on the legs, just an initial pass. I also tested out a feature I wanna include somehow. I always imagined Rock filling up his energy capsules somehow. I don't know if the center of the solar plexus is the place to go for (In some design drawings I Had Energy bard in the legs. ) but I want him to be able to replace these containers himself. In the final image I want to make he is holding one of these in his hand. I also slightly updated the design of the seam in the suit.
I will be testing various other ways of implementing this of course.
cutting is just something you gotta love Solution is more geo most of the time. Started with the base you can see earlier in the thread in ZB, then did some sculpting to design the look of it. After the volume and basic cuts felt right I brought this into Maya and from there started modeling old school.
I don't feel I got it quite yet. I want to work more on the pipe itself and also the integration between the upper arm and the cannon. I would like to try leather or something similar here. Would be interesting to get another material in there but cloth and metal. Here are some images while we wait
Did you ever finish this?
Hello it seems like very exciting project.. I know thread is bit old but were you able to complete it? Please share some information
I recently started collecting inspirational material and I would like to blow some dust off these files. I hope I can get some time to start working on the head/face and then develop the helmet properly from that. Also, I would like to concept the shoulder pads, arms and all the details there in ZBrush with dynamesh and panel loops. Would be fun
It's much easier to continue working on the helmet when I know what the relationship between the
helmet and the head looks like. Megaman is also hard because he is manga and I don't want that, but he doesn't quite look Megaman with smaller eyes so I try to hit some middle way This is just the first pass and the chin guard is also just for fun. Trying to decide if I want it or not
still looooots to do!