Hey there! Good idea posting here to get your work out there, and welcome to Polycount! :) For your reel, here's my critique: -The first scene looks nice! A little far away from the camera to really scrutinize, but it looks fluid and well-timed. -The walk cycle looks pretty good, though I find it a little awkwardly slow.…
I joined the old Q2PMP site in late 1997. 15 years later, it's the same ill-conceived question and the same put-upon replies. Polycount is the unchanging rock in life's sea of chaos! Anyway, to the OP: You're not unmotivated. If you lacked motivation, you wouldn't have bothered to come here. What you are is some…
Just my input... For Oblivion, I think these are really poor. The problem I have with them myself are that the polycount is quite high, but the detail isnt there. Looking at the Axe, you seem to be throwing polygons left and right but nothing is REALLY helping change the shape of the actual blade. Secondly, I know your…
Hmm duck. http://web.utk.edu/~dolislag/mallardmale.jpg http://animals.timduru.org/dirlist/bird/duck/MallardDuck-Floating_On_Lake-jpg.jpg http://www.husney.com/~jordanh/gallery/albums/Pictures-Animals-Birds/04_LA_Venice_Mallard_Duck.jpg You got a good start in the neck area and you got some clean up to do in the legs as far…
What is the difference? With either project I get evidence of my design skills, more portfolio pieces, and experience. As per the suggestions of other polycounters, this is exactly what I need to be doing. My new project fulfills these basic needs, but it also tackles something else, something significantly more valuable…
Your demoreel is very slow paced. Character turnaround is way too slow, and some cuts and fade ins could happen faster too. I'm not sure how long it is, but it seems very long. Don't make it any longer than 2.5 - 3 minutes because people won't have time to watch the whole thing. And please change the music! You should pick…
Hello PFlare, I saw your polycount ad and I was interested in participating, I wanted to enter the gaming market but I don't have a portfolio so participating in the creation of your project is an opportunity, here is a little of my portfolio: https://www.artstation/ .com/brunocaldas
This is intended to be game-ready and I tried my best to be careful with the polycount. I modelled this in Maya and sculpted the small details in Zbrush. Baking and texturing were done in Substance Painter. Stickers/Decals/Alphas for textures were made in Photoshop. I aimed to create a prop that tells a story of the urban…
Hi there Polycount! Long time lurker, first time poster here. I am starting a new demo reel and this is the first project for it. Overall I would like to have the following on the new reel: 1 character, 1 vehicle, 1 building exterior ( something medieval ), 1 interior environment (something like an atomic bunker with…
Since my good friend and neighbour "THE 5" showed me the way back to passion I decided to start drawing again. I`ve been following Polycount for quite a while, especially the "Digital Sketchbook -section" to find Tips "n" Tricks to improve my skills (I wasn`t registred on Polycount till`now) and after realizing that…