Hey there, nice start! You seem to have problems with edgloops You are missing key loops on the knees and elbows that would prevent them from caving in on each other :P Also the reason you have issue with shoulders, is because your arms are raised too high. Lower the arms, and create proper shoulder edgeloops. The reason…
You can't copyright ideas just the expression of it. So you can make games inspired by Super Mario just not use any of Nintendos characters. For example instead of italian mustachioed chibi plumber make your player character clean cut prepschool-uniformed chibi named Tim instead (but don't use my example exactly cuz it's…
it looks as if your character has been inspired by some cultural reference. get clear what you want to convey and go with that. as i see it right now, character art is nothing more than a collection of specific references that other people pick up and understand, which, when joined together, form a very clear and concise…
Welcome to polycount =) I'm about to rip your model apart in the hopes that you can put it back together and have it be better. Or at least you can walk away having learned something you can take to work on your next model. This is going to take up a good chunk of my free time this morning. Recognize the fact that I don't…
HI everyone! Nervous to post asking for crit for the first time haha! I'm going to be doing a lot of concept art for a personal project over the coming months and I'd like some crit/advice on how to take my drawings to the next level in terms of bringing them to life :) This is one fo the first character concepts I've…
hi all i been searching the net for any kinda info on ow its done basically what i is a lil character that runs around in a level collecting gems once a certain number has been collected a custom attribute is unlocked like a different kind of tail or another dress etc etc etc now i am wondering as to what the art pipeline…
Hi eveyone. For the past 7 weeks, I've been working on my first original character for my digital sculpting and texture class. This is the second full character I've made so I know I have a long way to go until I meet industry standards.. I have quite a bit of time into her and am rather proud of her at the moment. Alot of…
Hello polycounter !!! I have recently done a alien character inspired by a old concept I had. I have done the Hi-poly and posing with zbrush, made the render also with zbrush and composited with photoshop. I plan to create a game version with texture and if I have the time I really want to rigg it and animate. Additionally…
Hi, I have not posted in polycount for a while but here is a new project I started a couple days ago. I am a fan of Roberto Robert's concept art, so I asked him for permission to create one of his characters in 3d and he said yes. If you want to see more of his work, you can check out his portfolio here:…