Everything was done using Gears of War/Bulletstorm Assets, refactored/new versions done by me. Also the basic lighting/effect were done by me and polished/tweaked/redone by colleagues from work. Museum SP Prologue (GoWJ): Thanks to Jerzy Rogalski and Waylon Brinck for tweaking the lighting and postprocess and to Jose…
Cold Iron is seeking an experienced Senior Level Builder to join our world class team on our next AAA title for consoles and PC! As a Level Designer you bridge the gap between art and design, making the content and pacing of the game more enjoyable through layout with strong artistic sensibilities. Do you excel designing…
Circuits and Shields is looking for a 3D environment artist to finish off our map "Standoff". Standoff is a single lane map similar to ARAM. We basically threw it together with some placeholder assets, but I've changed my mind and want to finish it out and make it look pretty. Considering it's a single lane, there's very…
Cold Iron is seeking an experienced Senior Level Builder to join
our world class team on our next AAA title for consoles and PC! As a Level
Designer you bridge the gap between art and design, making the content and
pacing of the game more enjoyable through layout with strong artistic
sensibilities. Do you excel designing…
Thanks @Fabi_G! Atm my plan for the bake is to make a high-poly subd/remesh model which Ill then bring into ZBrush to do damage on. Onto a currently non-existent low poly. for the texturing I'm learning towards realism, but I'm not completely sold on that approach yet. I explored your environment on Itch, love the way you…
Forgot to continue on this post. But got it done for The Rookies 2024. Breakdown: https://www.artstation.com/artwork/04yXlG I learned so much from this project, and also got a lot of good feedback that I will bring to my next piece
https://vimeo.com/355121638 Embark Studios - Bringing an Idea to Life Embark Studios - Bringing an Idea to Life Embark have been using these images in social media for a while now, and we thought it was time to share how they came to be. Head over to the blog post to follow our progress and read the full…
The way it's currently lit, it looks like the outside area is the focal point and the cool vehicle/lift is completely lost in darkness. I would take a few cues from the concept such as letting atmosphere/fog fade the background out a little and bring more focus to the foreground. The inside of the garage also looks like…
iRay looks amazing so far from my initial tests of it! Going to have to use this as an excuse to convince the wife to let me get a better video card. :poly121: Can I get a doctor's note from you, Jerc? :poly124: Out of curiousity, is there any chance you guys will be (if you can talk about it) bringing iRay to Painter as…
your roof problem may be caused by a large amount of verts. Using multiple smoothing groups (which i asume you are for all those tiles) will add a ton more verts to the mesh as it's basically detatching every single poly as a seperate element on export. If it makes too many, your mesh is fucked when you bring it into the…