If they are coincident and it's a closed surface, you might get lucky by simply converting to Editable Poly and delete the ones that get isolated from the main object (but you'd have to define that somehow).
but as soon as you get too close, it's very clear they’re just intersecting planes do the planes normals match the surface normals ? if they don't then their planar nature is pretty obvious this is crossing planes admittedly with a pretty low res texture
Hellos :) thought I'd set a thread up instead of spamming elsewhere :) Also I'd very much like to have some crits as I'm now going out of my safety zone and doing current gen art after half a decade of doing hand held and previous gen console games. I've started work on the Splash Damage art test - This is the big one as…
hey folks, I am currently teaching myself in character rigging while working on an educational project. So far I’ve been following the official character rigging tutorial from the maya learning channel on youtube. See the list of videos included in the tutorial here. Now it comes to the part where I want to create joints…
I think they have a standard head mesh they project onto the cleaned up scan, and then project textures from camera positions in maya or nuke or something else. Ok I think I'm starting to see your point and maybe agree with you - under certain circumstances. Under 360/PS3 gen art budgets, it would be really easy to take a…
pretty nice although you should focus more on the concept and break it down before you get into it. Here are some quick pointers. Pay close attention to your silhouette it's all very rigid now you can have a nice contrast in it by making the gem smoother like in the concept make the gem softer and round with a few rigids.…
I agree, you need to cull some of your older work. your portfolio also seems a bit jack of all trades and gives the impression you havent mastered one skillset to an employable level. your materials lack that added extra love to take them to AAA quality in terms of clearly being defined as photoreal or stylized and tend to…
Ged, People can play this on dx9 with decent speed on 7900's and up. Why don't you take that 7% and add the amount of DX10 cards in XP, then add all dx9 7900's and up, then add all ATI equivilents and up. 20% of people can play it on high with current gen cards. The rest or a very large chunk could EASILY just be happy…
Hey Fisguard, I absolutely love this scene. Your composition, detail, and overall moodiness ability is well showcased. I am new to digital painting, so take my critique with a grain of salt. Your ability to take rough paint strokes to create forms and moods is absolutely astounding, I haven't seen a piece quite like it in…
dude thats very impressive jo420! madd props on getn that undercontrol! you look a lot better, and i bet you feel better too! 6'4" is tall! im right behind you at 6'2". Thats why i can pack on that much weight and it look like i gained barely anything. Thats kool jeffro, I was just trying to offer some suggestions to keep…