Hello, I have spent the past few hours try different key words to figure this problem out. Right now I am trying out Marmoset 3's normal baker and substance painter workflow. I was blown away by how amazing the Marmoset 3 renders look, however, when I import into substance painter 2 I have massive seams at my hardened…
Hey guys, I have having this issue with max 2014 in the Unwrap UVW Modifier. When doing my final layout pass I often make slight adjustments to the rotation and scale of UV shells/islands (or what ever you want to call them). Most of the time when I make a fine adjustments to the rotation of a shell, max decides that it…
My thumbnail sketches for the Level 4 City Street Scene. These are my sketches for the second street. It is based of the historical town of Ishinomaki; what it was like between the 1600s and the late 1800s. I was trying some more adventurous perspective points, including 5 point and 6 point. I did some practise on it on…
Use container object big as your character to import/export with If issue appear again then check your import/export option If this doesnt solve it use obj to check if its fbx or a global import/export option that need to be adjusted GoZ keep everything nice and clean so use that instead of manual file transfer Other then…
Was about too recommend The Animator's Survival Kit and Animation Mentor but was beaten to the punch : ) So I'd seriously suggest taking note of @carvuliero's post plus as an aside, four weeks just spent on learning how to network?! when one could basically dive into these for free -…
Well they don't admit to themselves or to others that the third party uses pirated software. But someone somewhere at the top always knows, and knows that it helps the bottom line to not talk about it. And as long as there are some license arrangements in house that keeps software companies happy with their logos presented…
@HenryVIII : Adding to the above and based on your screenshot with the purple representation of the normals there seems to be an actual shading seam along this UV edge which has zero reason to be there. So whatever process/exporter caused that didn't just slightly change the normals - it very much broke/split them. That…
Regimental banner of St. George, with the inscriptions: 'For distinction in the defeat and expulsion of the enemy from Russia in 1812.' and,, 1800-1906 ”with the St. Andrew's jubilee ribbon. Sign in memory of the 100th anniversary of the Volyn Life Guards Regiment. Approved December 11, 1906 The badge has the shape of a…
Substance designer , at first i was using direct x, and flipping the green channel in the shader, and now i ve switched over to exporting as open gl to much the same results its just a normal normal map :P the uvs are mostly just box projections with a few sectioins rotated 90, since thats the intention for those elements.…
This project is really cool on many levels even though hastening to add I'm always extremely partial too cars 😁 And if you don't mind just for my own clarification, the above recent walk through was captured inside UE5 and lit with nanite? Because atm I'm personally in two minds whether either switching over to epic or…