Hello good people of Polycount, i have two problems. (I'm pretty new to modeling so could be just me) A few days ago I tried to submit my low poly with base color map sword for DK into the dota 2 client in order to see it in context before continuing with improving it. I used maya to 'smooth bind' my model to the sword…
Hello everyone, So i've ran into this issue and i cant seem to find a way to get rid of it. What happens is a weird seam shows up on my normal map edge and i cant find a logical explanation for why its happening, from what i can tell the maya transfer map engine misses a couple of pixels and then "finds" the edge its…
In Blender there's a function to record an object as you move it while the timeline is activated and it marks keys automaticaly for every frame. This is quite useful. Is ther a similar function in Maya? Thx.
Hi guys, I'm currently working on a high poly hard surface model and I have a question about baking it. Years ago I was able to create a scene in 3DSMax that allowed me to assign specific sections of the lowpoly mesh, to only bake information from specific sections of the highpoly mesh. I'm not 100% sure but i'm sure this…
Just got Maya 2012 at work today. It's very much the same in terms of modeling. I still prefer Max to model in, but I've gotten so fast in Maya it's almost a moot point.
Hi everybody I would like to share my last environment. I spend more or less one week (~10 hours per day). Hope you like it... I used Maya, Substance Designer and Unreal Engine. In the attached link there are more screen and dump art about. plus the concept. and about the concept I have to say tanks to a frined of mine…
Hi, I had no idea where to put this, so I thought this would be the best place. I want to have an efficient way to animate a flag with bones so I can import the animation into a game enigine. The rigging I can do fine... But how would you solve the animation to be as realistic as possible? By hand isn't really an option.…
So Im trying to add joints to my character model on Maya 2008. I've done it before... but on this particular occasion the joints only want to draw to the X axis. Is there a setting i might have accidentally switched? Or am I having a complete brain absence and not doing something simple? I've been trying to learn XNA…
Hi, I have mainly used Maya in past and wanted to learn a bit of 3ds Max. I have a few questions if someone would be kind to answer. 1. Is there any way to delete an edge on a flat surface without the face being deleted. 2. Is "cut" tool similar to split polygon tool? if so how do turn on edge snapping and making multiple…
Hey, I have a problem sometimes when I open a project I have been working on in Maya 2016, where the UVs go from neatly packed in the 0,1 space to scattered all over the place like in the picture below. I can't figure out how to revert it back to the way it was, and it tends go back to scattered after I repack it all,…