Hi guys, Im new to polycount and hard surface modelling. Im having this weird streak when I smooth my model, any suggestions on what im doing wrong?? http://imageshack.us/photo/my-images/189/streak.png/ wireframe http://imageshack.us/photo/my-images/510/streak2.png/
Hey guys, I've been working on this takedown animation for a while and I feel I'm getting to a good stopping point. I was just wondering what you all thought before I go back in for one last work over. Syncsketch link: https://syncsketch.com/sketch/186367#243256
vendo pandora Ruby Cupido BroochPhoto cortesia di FD GalleryIn gioielli, cupido è un preferito la figura a simboleggiare amore, spesso rappresentato con il suo arco e frecce tenendo mirano ad un¡¯s cuore. Avvertenza: sarà sicuramente perdere. In questa stagione, è evidentemente il turno diNicolas Ghesquiere e retrò. Una…
Hello guys! Let me start off by saying I am a total freaking noob when it comes to this area, Im a bit out of my element, but what I am doing is making a huge mod overhaul for a video game called Total war: Shogun2. This requires me to change to the map from japan to china. After a tedious process i have got this to work…
Hello Thanks for visting here. i am posting some sculpts i did on 30 heads in 30 days thread. http://polycount.com/discussion/189005/30-heads-in-30-days/p1 I will also keep sharing my new work here C&C always welcome
I recently started taking Jason Martin's character class at GameArtInstittue. We had to create some heads, these range from 1hr-6hrs From there i decided on doing an eyeless, multi jaw type of demon. I then started this sculpt which is about 18hrs in.
UPDATE Hello everybody Im making a Character based on Keith Parkinson Cyberpunk painting. I'm going to be tweaking certain accesories but essentially it will be based on his epic painting. So far here is what ive got. I'm trying to give her a female fitness body type, and Everything is pretty rough right now, Still need to…
Hello, I have spent the past few hours try different key words to figure this problem out. Right now I am trying out Marmoset 3's normal baker and substance painter workflow. I was blown away by how amazing the Marmoset 3 renders look, however, when I import into substance painter 2 I have massive seams at my hardened…