I recently started dabbling with UE4 only to find out they don't have a good lighting solution for grass and foliage, which explains why Epic didn't recreate the UDK jungle level for UE4 :P I haven't tried his technique yet but this thread seems to have some good solutions for nice grass in UE4.
Does anyone know why Paronomic plugin crashes ue4 when I change the Horizontal FOV from 60 to another vaule? Assertion failed: StripWidth >= (SphericalAtlasWidth / NumberOfHorizontalSteps) && StripHeight >= (SphericalAtlasHeight / NumberOfVerticalSteps)…
Hello everyone My name is Frank "Hurtcules" Rell and this is my first environment for UE4 made completely with my own artwork. My background is in design, but as my level design and mapping skills have improved over the years I now find myself wanting to do more of the art work myself, or at the very least understand the…
Hello everyone! I've always been completely fascinated by fantasy landscapes, so I decided to finally take the plunge with UE4 and make a complete scene. I've poked and prodded at various parts of UDK (back when the Dungeon Defenders Development Kit was released) and never made it very far, and then when UE4 came out I've…
Hi, An exciting time for us again on realistic UE4 scene. With Michał Mierzejewski we would like to show you a new big package Urban Abandoned District. Would be awesome if You live us any feedback to our work Are we going in the right direction? What would you like to see in our new projects for UE4 marketplace?…
Hi there, i want to know if i can use forces from speedtree directly in ue4. in my case i want to know exactly: in speedtree i can load meshes in to let the roots crawl above the surface of these meshes (rocks for example). can i use this gravity function of the roots use directly in ue4? is it possible to let the roots…
Hi guys, Had 2 really good days working on this day and night. It's an 8x8km landscape I'm working on for a new landscape pack for UE4 Marketplace. Heightmap done in WM2 and textured in UE4. The lava is done in 3Ds MAX, flows at 3 different speeds based on vertex colors and has some heat shimmering around it. Can be placed…
Hi! Idea was to create a crime scene with some kind of storyline to go with it. Dawn revealed horrors of the night leaving plenty of evidence behind. So far this scene is considered done. Although ideas to go further is already set in mind. Scene was started as a learning project for UE4. It contains over 100 self-made…
Hello guys,I saw this on youtube while goggling stuff on ue4: [ame=" https://www.youtube.com/watch?v=1v-xsCQ2BMg"]Fable Legends Techdemo mit Dynamic Global Illumination - YouTube[/ame] I understand UE4 devs have added GI as a new feature for their next update.From the vid above,it looks really good.Has anyone tried it out…
I have been working on this environment for a month now. I got the idea from here. I am familiar with UE4 but this is my first attempt at an environment. I wanted to practice Houdini , Blender & UE4 & this scene looked like a good start. I will post breakdowns in the upcoming weeks. Please gim me feedbacks (´・ω・`).