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[WIP] Generic Crystals in Cave Scene UE4 :(

polycounter lvl 3
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Shounak polycounter lvl 3
I have been working on this environment for a month now.

I got the idea from here. I am familiar with UE4 but this is my first attempt at an environment. I wanted to practice Houdini , Blender & UE4 & this scene looked like a good start. I will post breakdowns in the upcoming weeks. Please gim me feedbacks (´・ω・`).

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