Are there any bake parameter bake settings in substance? Things like ray lengths, ray counts that kind of stuff? I was expecting to see a bunch in the baker windows.
I figured it out! For whatever reason, in my playback speed it was playing every frame, but under the MAX playback speed it was set to free. Fixed and now it plays much better! Thanks again for the speedy response @okidoki !
Hi Polycount, I've recently finished getting my portfolio up to date and I'd love any critique/feedback on it. Layout, arrangement, presentation, any projects that should be dropped - that sort of thing. :) https://www.artstation.com/benjaminwood I'm currently in an environment artist/world-building role but I want to move…
Im not sure i get your question correctly. It does work technically, i.e. if I set those "Switch" integer value to 0 it will be for sure interpreted as "false" and integer 1 will gives "true". So technically - it works, but from UI point of view it doesnt make any sence since in designer the variable are clearly declared…
I understand Substance Painter creates texture sets automatically for each Material ID in my .fbx file. But my use case is that I have a single model, say it's a monster, and I need to paint different varieties of textures on it (e.g. fire-type monster and ice-type monster). So far I create a different Painter project for…
Hi Billy, Thanks for the answer. I have to retry the Disney PBR, as it wasn't getting anywhere close to 3DO. It might be the .tx conversion in Arnold5 that is confusing. I also tested the PBR GGX setup, and that was giving me the same result as the Disney PBR: The specular roughness is way off and too glossy. In the end I…
I'm having trouble getting a standard 3DS Max camera to output cubemap images. I have set FOV to 90 and am using a 1:1 aspect ratio, but the resulting images do not marry-up. I don't want to use the Reflect/Refract Map, so I would most appreciate advice directed toward using the set-up I have described. I have done this…
Hello, I would like to share with you my latest project. I recreated the monastery from one of my all-time favorite games, Gothic 2, as a personal project focused on improving my trim sheet workflow. For this scene, I set myself the challenge of using a single 4K trim sheet for all major meshes — including the buildings,…
I was using the set vertex normal tool which is located 'Mesh Display -> Set Vertex Normal' and I used this tool for planes so it makes my texture visible on both sides, what I didn't notice is that I've accidentally applied it to my whole scene and I can't reverse it. I didn't notice it till I was test rendering and my…
If you love characters I think you should stick with it. People who don't have a passion for what they are applying for or are just doing it to get their foot in the door are normally pretty transparent and get passed over for other candidates that have a burning desire to do that thing. I don't mean to discourage you from…