Project: Wormheart: Tale of the Outsiders Engine: Godot 4 (Forward+ Renderer) 3D Compensation: Royalties during prototype and then paid roles after funding! Team Size: 25 (and counting*) My Role: Lead Artist / Creative Director We’re expanding our team for the vertical slice prototype of our high‑dark‑fantasy CRPG,…
hey, i've been playing fallout new vegas again progress so far with base mesh, 4096 and PBR i don't really have concept i'm following, i'm just gonna keep adding things as i go.
http://www.pcgamer.com/2011/01/20/paradox-announce-free-to-play-mmo-salem/ COUNT ME IN If it's any good at all. as it stands it's just a guy talking about it.
It has been a long time coming, but it is finally done! I know I have been bad at updating this thread with the work in progress. But since I have been working full time, then working on pixal art game Sportmatchen on my spare time and theeen when I had time over from those - I worked on this project. Not the best setup I…
Weird! Yeah, I agree with the others, i think it is very important that you cite the inspiration for your piece if you're going to follow it that closely, and give credit to the original artist.
Hello! I'm trying to learn how to 3d, and I would appreciate any critique and/or feedback. Will continue to update thread, but might eventually add stuff besides buildings. 3626 tris, 512x512 texture (the window frames take up pretty mcuh of the total polycount).