Really depends on what the end product is. Not every game using asset packs is a asset flip. The creator of Lost Souls Aside used asset packs to create a concept video, and the hype generated through that provided him with funding to build the game with more custom assets. The game on release got mixed reviews because of…
admittedly, I didn't get this one to a point I was happy with as I had been with my previous model, I did however get a lot of experience using Substance Designer, since I used it and Krita to make my own textures. It was a very good learning experience overall, and my future work will be better for it. based on art by…
Here is my most recent Game Art project. Our final assignment was to build an environment. I had some fun sculpting the island and creating my waterfall and water materials. I also enjoyed making the material for the island and using vertex paint and mesh texture paint to blend materials on the mesh. I had a lot of fun on…
yall are depressing me... I here alot of depressing news about the games industry about people getting layed off, and when I look at there portfolios I see that some of these people are talented and have experience. It leaves a bad taste in my mouth seeing this and even though I wont be able to a game artist in 4-5 years…
Awesome stuff the art looks great. My nephews love Spyro and I'm sure they'll get a kick out this one even if the gameplay is a little hallow. Don't let the credits get you down that just gives you a talking point in future interviews. Future Employer: SO it says you where a prop guy on Spyro? You: Actually I did a mother…
I'm looking for artists to fill the following positions SLOTS Open: 2 - 3D Character Modeler Open: 2 - 3D Texture Artist Open: 4 - 3D Environment Modeler Open: 3 - Props/Interior Modeler BONUS CAPABILITIES 2D Frame by Frame Animator (High Quality Work) - Clip Studio Paint | Current/Extra Project 2D Skeletal Animator -…
The "Mathmatcial forecasting initiative" of the hanso foundation is a way to tell & manipulate the future through mathematics. Who says the means to manipulate need to be overt. Perhaps their super-dooper futre algorithm tells them "kill this person and these people will meet, and board a plane" or "mop this floor on this…
As in man-hours per project? Of course, unless someone is extremely indecisive and/or willing to spend a lot of time on exploration. Usually, you'll also need more people doing 3D than people doing concepts and while there will often be some overlap, the concept artists will start and finish first. And just in case you…
Awesome, good luck! Before diving in, try out a few game engines and see which one clicks for you: * https://godotengine.org/ * https://unity.com/ * https://www.unrealengine.com/en-US Start really small. A 2D sidescroller or top-down game is perfect. Just make a tiny bit of a level, then park it and try something…