Assistant Professor of
Game Design – Tenure-track We are a technological university focused on being an agile and
entrepreneurial tech incubator that critically incorporates academia in the
production of new industries and industry leaders. Game Design is positioning
itself to be integral to this journey and we are calling…
Thanks guys for interesting comments . it's of topic but last fall after years of polishing Designer fx maps and creating procedural approaches I suddenly found how actually better my work had been when it all was just manual, taste and intuition driven. Zbrush sculpts and coloring , hand painted textures I did in some…
Hey guys its been a bit over 4 months since I started this topic and my big push to get my first industry job. So first off huge thanks to everyone who has given crits and helped me in any way. I really think that not enough artists talk about their weaknesses. A lot of inspiring artists see other professionals and they…
Cryptic Studios is currently seeking a full-time Graphic Designer. The graphic designer will be responsible for creating stunning visuals for Cryptic Studios' web sites and corporate communications. We are continually pushing the envelope with our games, and our web products must be innovative and creative as well. The…
- start small and fail FAST! it's hard to learn something when your project is huge. that's why I make simple props i can do in a weekend when i want to learn something. - you DON'T need to be perfect, just 'good enough'. Polycount is great and horrible at the same time. you can learn a ton but you can also seriously…
Looking for additional character modelers to work alongside existing designers who can style match the examples. As well as individuals well versed in editing existing models. Currently, we operate in Blender and use the Unity engine. Our motion capture is done via Xsens. Familiarity with Blender required and Unity is…
I have been working on my roof, and I am considering two approaches to achieve results similar to No Rest for the Wicked. Since the game uses a top-down view, their roof tiles are quite flat because they don’t require much depth. However, this wouldn’t work in my environment, as I want it to work well from multiple angles.…
Hey ! You've finished it ! At least it's something. Posing is not as hard as animating but it's already something not as easy as it may seem and stiffness is not such an easy task to get rid of. The more you'll want to make your character/scene alive, the more complicated it will be to do, ligth, camera position,…
Hey Pogo, This looks like a really cool start! I like the wallpaper but as others have said, adding a bit of discoloration or staining across the surface will help sell the age. Yellow is a great choice though, makes me feel a bit uneasy so that's totally working. Concerning your lighting, the scene is pretty even across…