Hi all, I'm following this forum from a while and after some "little" game experiences with a local company, I took the decision to be a professional and mature game artist. So I've planned to create a portfolio and I've defined two projects inspired by games Dead Space and Unrealt Tournament 3: they are designing a level…
[ QUOTE ] [ QUOTE ] Does that mean that smooth is the only way to solve this problem? Is there another way around this without increasing my polygon count? [/ QUOTE ] Smooth? Smooth what? What does polygon count have to do with using tangent versus object space maps? Are you subdividing the model now or something? Or are…
soul reaper: there's a difference between discussing something, and reacting to something in a excessive fashion. the topic subject of "pornography now pretty much illegal" is just not representative in any way to the story you link ws, and just ends up with people railing against "the man" for no reason. FBI forming a…
:) Hello PC! I have a very brief question about topology and workflow. I watched some tutorials (Gnomon and DTuts etc.) and major concept about workflow was: Base Mesh > Mid Detailed Mesh > Re-Topology > High Detailed Mesh So question: Why re-topology has to be done in the middle stage of modeling and why not after…
I did today 3d model. Toke about 5hours to make... :) 8k polys 2x 2k maps (AO,N,D,G,S) Image: (rendered in marmoset) http://files.1337upload.net/screenshot011-b9f5ec.png Currently i have 3d modeled about 4months... Suggest a name to this model too :D
You absolutely have a point here, but as you know, I can't really do anything about it. And today my professor told me the same thing about the bricks in the corners and the bottom. I will try a few things I have in mind. But if those don't work, I guess I have to stick with this. The good thing is that most of the bottom…
[ QUOTE ] Sadly Rick is right about most of his points, likewise the notions that designers don't need to know much about story. [/ QUOTE ] You keep using conlusions as arguments while they should be drawn because of arguments. And if someone disagrees, you quote your years of experience in front of a computer to shut him…
It's all ok, I've worked plenty of jobs that I am not passionate about and I would be open to doing anything 3D. Right now I am just going through Blender Guru's donut tutorial starting again from square one, it's necessary to learn Blenders interface, but I will push on. I am passionate about concepting but have no…
Hello! I am going to write a dissertation on my final university year and I would like to ask You for a little help if you have already been through it. My plan is to create 3D environment out of concept art and render it inside UE4 engine. Now question is how to write dissertation about it. I have thought about…
Your link has an extra bracket at the end, might want to edit that. I see a bunch of commercials, and some cinematic/narrative pieces, just playing in the default sort order. So I'd suggest if you're targeting game animation work, you create a web page for it, and only show game work. All the rest is distracting from the…