Hello!
I am going to write a dissertation on my final university year and I would like to ask You for a little help if you have already been through it.
My plan is to create 3D environment out of concept art and render it inside UE4 engine. Now question is how to write dissertation about it. I have thought about "Converting 2D concept art into working 3D environment". With that topic in mind I would be able to write about limitations, lighting and rendering techniques and maybe even few different aspects.
Problem here is that I am not sure if it will be enough for work with word count 8000. Research also seems to be hard.
That's why if any of You mates have been through this do you have any ideas for topics or tips I could use?
Appreciate any advice.
thank you.
//sorry for spelling errors in the topic name just spotted them and can't edit it. xD
Replies
Wasn't sure at the start if it will be okay as dissertation(get enough resources for bibliography). Now after speaking with few people it seems like I should be alright writing about it.
For a bachelors-degree you would need to do a bit of research. For a masters-degree the research part would need to be bigger. But it really depends on the requirements of your university.
If you want to do a bit more research which would lead in a more scientific thesis you could try to compare your environment in 3 different engines. Try to set up the same lightning, shaders and stuff in unreal, cryengine and unity. Try to compare those workflows. Write about problems, write whats not possible in engine X and why is it possible in engine Y.
It's my first time when I am going to write 30pages but I am positive xd..
It's BA degree. Idea about comparing scene in different engines sounds great I will try to do it.
Should I use it then as my project topic? Or just add it into one I already have? Then my research could be some books about engines, documentation about them and maybe some tutorials. Not sure if 3dmotive or youtube etc. tutorials are seen okay as research?
Thank you for your post
It will also give you a jump point to develop ideas as well. Before you ask people, make sure you know what you want from the interview, ie prepare questions about a specific piece but also have some generic questions you can compare across the other interviews. Sleep before you send it off, i messed up my original public Q/A on here since i'd been awake on caffeine pills too long.
Best of luck!
-reasons
-techniques (digital/hand drawn)
- successfull artists
2. 3D applications (modelling)
-3DS Max
-Maya
3. Sculpting apps
-ZBrush
-Sculptris
-Mudbox
4. Intended applications to use based on evaluation of above
5. Application workflow and best practices
6. investigation into 3D modelling techniques, i.e box modelling/subdivision modelling
- techniques used in industry
7. Evidence showing how you developed your skill set through research. I'e learning new techniques, how to uv map correctly etc.
8. Learning how to sculpt in said application
9. Development of skill set
10. What is texuring/materials/PBR (diffuse/albedo, spec, gloss, roughness, height, normal, AO, etc)
11. which technique will you use and why?
12. Learn how to paint textures within Mudbox etc
13. Learn how to bake textures
14. Learn how to create material from textures in Unity/UE4 etc
15. Evaluate your materials. Are they good enough, get feedback
16. Develop materials further.
17. Show/research how to setup grid from max to UE4
18. Research blockout of environment and reasons behind. Produce own blockout, develop it further. Gain feedback. Develop again.
19. Texturize
20. Get feedback
21. Research lighting in UE4/Unity
22. Apply lighting, get feedback. Evaluate.
So on and so on. There is plenty to take a look at!
I hope this helps you out some. I could of kept going all day!
Seems so much easier now!
I am going to start cracking it out.
Thank you again!