I'd say for only modeling 4 months, you're on the right track. Shaders look the best to me. The model is very simple and lacks design or interest and doesn't show a whole lot of functionality. The textures appear to just be slapped on and not really concentrated in areas that make sense. Again, for someone so new to modeling, it's a step in the right direction. It's no portfolio piece but you should be proud for having been doing this for such a short amount of time. Keep at it and you should be making folio worthy pieces soon. My advice is to select a prop that you have real world reference of and make that as close to the real thing as possible.
I like the feet but the rest of the geometry looks very basic. Also the final shader doesn't convincingly look like a metal surface (but the gloss seems ok in the smaller pics to the right).
This is still great work after a few months experience. Keep practicing!
Pretty good! I think your biggest problem is that its a box on legs. No texture tweaking can change that. You def seems like you know what you are doing so my suggestion is make a new model find a concept you like and try modeling that! itit
Do something with a bit more advanced shapes and design. Push your limits!
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This is still great work after a few months experience. Keep practicing!
Thanks Slosh for giving tips btw...
-Krešimir
Do something with a bit more advanced shapes and design. Push your limits!
Im gonna push my limits