Hello! I'm looking for a person who can create a tutorial (or set of tutorials) for personal use. In which you can explain: Modo 801 and EU4. Video is prefered but a good compiled pdf also welcome. You can PM me here or send an email to: kilaxpo@gmail.com
Hi all, here's a spaceship built and rendered in Modo. If you are interested I have a tutorial showing the build: https://gumroad.com/l/UWDPU Here's a turntable Render: https://gfycat.com/ExcitableKindFlyingsquirrel Best, Vaughan
I was wondering if this is possible? I believe there was a plugin for changing Max to use the Maya navigation setup but what about Modo? I haven't tried Max2014 yet,but maybe there's a native way to change this sort of thing in there by now?
http://www.thefoundry.co.uk/about-us/news-awards/black-friday-sale/ FYI dudes, I can tell you I'll be picking up a copy... Modo and Mari 40% off during Black Friday sales.
im making the switch from 3ds to modo 501 (student license ran out :poly117:) i picked this up in a couple of hours, most of which was questioning why action centres existed. some bits remind me of maya ! anyway i tried the input thing and tried mapping 'poly.inset' to a key . thats the command thats called but it no work…
So I'm trying to learn Maya and I'm making a Star Destroyer as a first project. I'm using this reference: In Modo I would just make the shapes of the projecting structures on the top of the spaceship and the extrude them down. I'd then use linear falloffs to make the surface match the angled hull. Is there a quick way to…
Hi, here are some beginner training videos for learning Modo / Rhino / Solidworks (soon GH) : https://www.youtube.com/user/tgroppi If it can help anyoneGo for itBestThomas
does modo not have the whole API, and commands documented like maya? i never used too much of modo but i found with other packages i was able to just jump in and read the docs for the needed commands, since i am already a very experienced python programmer.
Here's a Feder Sword, a longsword we use in German longsword fencing. Modeling in Modo 10, TX & Mat in Substance Painter 2, cinematic in UE4.11. https://www.youtube.com/watch?v=oGGJJ1rtigI Let me know what you think!-)