I went from MS3D 1.4 to 3dsmax 3.1 so I know how you feel. I guess there's no easy way around it, you just have to read the manual and keep experimenting with the program. Like Daz said though, try Wings if you only want to make models
Its been a long time since Ive done any dotnet and maxscript but I think you can do it with a datagridview atleast the dotnet documentation shows you can do it. You might have to style the datagridview to be like a listview i…
I cant make theard in Polycount Showcase so i put it here :) Final of Batman "nextgen" game character. Design by me. Around 39k tris. After Chrismas I will add pictures of wireframe and high poly model. High res pictures: http://cghub.com/images/view/759906/ http://cghub.com/images/view/759904/
Just thought I should mention that if you buy an educational licence of modo for two years you can upgrade to a full licence for $395. This way, you can get the full package for $700. Unfortunately, this option is only viable to students who have at least two years more ahead of them, but its still a darn good deal.
https://cdn.artstation.com/p/assets/images/images/000/223/392/large/andrew-porter-phandy-reach-env04.jpg?1411838762 original concept ^ about to retopo and bake maps but wanted to try hand-painting them in zbrush first using polypaint. not sure about this workflow. comments & critique welcome!
@CompanionCube I'm on Windows 10 with an AMD R9 390, and an AMD FX 8350, so the Nvidia problems are ruled out for me. Power management I did actually try but had no success. I do use a Wacom, but I don't always have it plugged in. I'll give that an experiment tonight, thanks!
I suspect it is an openGL 3.0 3.1 driver incompatability problem with maya contexts. Just a guess. Rolling back my ATI drivers to 8.12 ( pre 3.0? ) fixes similar rotation tool problems... http://forums.cgsociety.org/showthread.php?f=7&t=734980 The point of that thread was that the history manipulator works on history...
Cheers for the comments guys and also the heads up Dogmad. I have currently just been knocking up some props for the overall scene so here are some grabs of what I have made up to now. Below: Outside Porch - 291 Tris Broken cart wheel - 500 Tris [/img]
Hey guys, bumping this thread as Substance Designer (now in version 3.1) is now on Greenlight on Steam ! http://steamcommunity.com/sharedfiles/filedetails/?id=105574022&searchtext It now features instant map baking, seamless painting and automatic texture creation among other things. If you can put a vote for us, it will…
I sculpted a high poly mesh in ZBrush, retopologized in TopoGun and now in zNormal I'm getting an error: "Invalid function parameter 'msh': The mesh Default has an UV face (191) pointing to a non-existant vertex 53676608 No idea what the error means. I'm pretty comfortable with my UV sets and can't detect any…