yeah i found it and i cant get it to actually move into place, im holding control+alt but it's not doing what i want, and when i go to make sure to click the customize ui button its greyed out and cant be clicked :(
Hi everyone! I’m Jean-Luc Hernandez, a freelance 3D artist focusing on stylized asset creation for video games. I specialize in PBR texturing (Substance Painter) and hand-painted rendering, working mainly with Unreal Engine 5 and Unity. 🛠️ What I do: * Stylized 3D props & environment assets * Game-ready topology & UVs *…
apartments range from 550s - 900s depending on how fancy you want to live. Houses range from 300,000 - 600,000 and beyond the further up north of plano you go the bigger the houses get cause its cheaper to build.
Im in the same boat as you (if I understood correctly). Ive done quite a bit of work in unity but Im not a coder, so I use an engine to showcase my stuff and further my understanding of what is needed to produce functioning assets. In unity you can pretty much adapt code to work with what you want. Unity is artist friendly…
I have come to necromancy this thread because when I was googling around this subject and 'maya' it's what google gave me. Should others like me come from the future and want a maya script to do what's discussed here... same steps, do your bevel with no mitering then run this python script.…
Hello i have tried to make a collision mesh for UT3 but i cant find any reference anywhere how i apply that mesh. If i make lets say a wall with a door which i want to walk trow.I make a copy of the wallmesh with alot less polys.But i cant find out how to make it a collision mesh.
Im trying out substance designer 5 and just cant figure out why I cant see my height map in the viewport. It is visible when I use tesselation or parrallax shader but when on physically based metallic(which is what I want) it is not visible. Can someone please explain what I need to do?
Added it to the wiki, thanks for sharing this! <rant> It's a shame someone sent that in a PM instead of posting here on the forum, where others could have seen it too. Threads like this come up in searches, so future eyes will see it too. That's why I always try to answer tech questions on the forum instead of via PMs.…
An Olympus Micro Four thirds camera is also a very good option for something compact. The lenses are smaller/lighter than Sony Nex lenses, and there are more lens options, plus it has in-body stabilization which means you will be able to use lower shutter speeds (and low ISO, which is important for image quality/low noise)…
I like it for the most part, although the pants look extremely weird. The wrinkles and folds don't flow naturally and they're completely flat on the bottom. You've got a lot more work to do down there if you want the pants to match the quality of the upper body.