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Levelling out lighting of seamless texture

Hey all,

I am trying to create a 512x512 seamless texture for terrain in unity3D

The seamless part is non issue, right now I am having trouble with lighting of the texture before I begin.

So here is the photo that I have just tiled before I begin editing

tZZSlS4.jpg

You can see the top left is darker than the bottom right, and I am unsure how to "Level" out the lighting of photo

I am using Photoshop CS6, if anyone can help out or link me to a tutorial it would be appreciated

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