Hello everyone! The idea behind this skin is to make use of the Gunsmith weapon finish and Phong system. The inspiration from 70's/80's Sci Fi is Star Wars. I know the base image looks flat and funny but it looks very cool in game and I will be adding a lot more detail over the next few days. Reference Picture Laying down…
Hey everyone this is a project I have been working on recently for my portfolio. it is a museum lobby set around the 1930's nd 1940's time era (art deco tastic).I have finished up the basic layout/ block out textures and highpoly models comming soon as I work on them! I will keep posting my progress here for everyone to…
Hey guys, I am trying to adapt this 2 layer eye technique to UDK - http://www.poopinmymouth.com/process/eyes/ng_eyes.htm I cant seem to get it to work though :S I tried creating a single material with both the inner and outer parts of the eye. But for some reason it wont work :( I am thinking it might be worth trying…
The deep cheek creases and fake eyelashes (overly dense and uniform with abrupt ends at sides) make her look much older then in the show (maybe late 40's to upper 50's). Also the goggles in the show have targeting reticles, where here they seem to be large phillips screws instead. And the tiling cloth texture is far too…
Whats kinda weird to me is that how is this suddenly running like this on a console hardware. The specs of the ps5 are good but not unbelievable. They say the ssd has 5gb/s bandwidth, but a lot of nvme pc ssd-s are similar. Also, nvme haven't showed much difference in games in any way compared to a sata ssd until now. I'm…
I'm using Photoshop CC, seems to be present since 2017's version, probably earlier (oldest installed version I have and still use). I tried to look a little bit deeper into this, but surprisingly can't even find the file's link in the "File Info"s raw data. I presume the "reveal in explorer" feature is handled by Window's…
I managed to get this. It appears to be working properly. I added arrays for bone and vertex IDs, and appended values to them. Here's my edited code: # Armature Test import bpy path = 'C:\\Users\\USER\\Desktop\\User\\Models\\LowPoly\\Model.txt' outfile = open(path, 'w') ob = bpy.context.object bone_ids = []
vert_ids = []…
ya like osman said, it;s kinda like ram and the jump from 32bit to 64bit, we had to make the jump since we people were maxing out the memory limitations of 32bit systems, so had to jump to 64bit, which supports so much memory that it will be decades till we even get near it;s hard limitations. same idea with skeleton…
I really like the first character design sheet you posted, the character´s pose and anatomy looks cool! Plus you captured that "native" look in the headshots well. With some color it´d have been perfect : D As for the most recent sheet, is there any background info to it? Any kind of story? Don´t know about others but for…
So I spent all morning moving verts on the cage and now it's clearly past the high-poly: https://www.dropbox.com/s/ioz3uf7f53ou6x3/Screenshot%202014-12-30%2011.11.11.png?dl=0 But still the same problem. I noticed the texture's appearing on the inside of the model:…