Hey guys, I am trying to adapt this 2 layer eye technique to UDK -
http://www.poopinmymouth.com/process/eyes/ng_eyes.htm
I cant seem to get it to work though :S
I tried creating a single material with both the inner and outer parts of the eye. But for some reason it wont work
I am thinking it might be worth trying making the translucent part a seperate material , so that the head would have 3 elements (head,eye,eye gloss)
seems like a lot of effort for a small gain though
Any comments or suggestions would be greatly appreciated
Replies
So yeah, you'll have to split the transparent part off to a separate material so it gets rendered in a separate pass.