Im still a little confused (Sorry) but do you want edge wear in your uv-seams? in that case the ID-Color cant be all one color. Or do you want wear on the mesh edges? Sorry for the confusion :)
dont worry about resolution, its my browser just cant load thumbnails properly sometimes:) and if you want clean look, then you surely dont want any very visible edges on your arches or whatever
I'm working on recreating the Castle Caladan library from the 2021 Dune movie in UE5 as a portfolio piece, but I'm having some UV/texel density issues on one of the modular wall assets. Since I intend to use this in my portfolio, I really want to make sure that I'm using the proper technique here. Thanks in advance! --My…
okay so, a little on how i started out the body sculpt. i can't really say much as i didn't really DO much. i used the move tool almost exclusively, masking off areas to make things easier, pushing and pulling to get the right shapes. really, that's it. just pay attention to your references and the character sheet you made…
Introduction Welcome to the official Enraged Entertainment Recruitment Thread. Enraged Entertainment is an Indie Game Development team that is currently working on a first person shooter, Liberico. For the past 2 years, we have been working on this project, from the ground up. We have finally reached the pre-alpha stage,…
My portfolio is lacking in proportion to what I want to do with my life. I want to be an Environmental Artist, as well as work for White Wolf on their upcoming MMO. So I got to looking at pics and saw this (from a similar game called Cry Gaia)... Inspired, I set off to create something similar remembering a similar…
Hi I want to know how to create a button to key all my modifiers sliders. Here is my script --------- sphere pos:[0,0,0] AttribHolder = EmptyModifier() addmodifier $sphere001 AttribHolder ca = attributes Kneescale ( parameters KneescaleP rollout:KneescaleR ( slideKneeSc type:#float ui:(slideKneeSp,SlideKneeSl) footRoll…
Hi everyone i cant seem to find any tutorials on disney/pixar/blue studios-esque rendering and shading for 3D characters, i have the documentation on V-ray but i cant seem to get everything i need to get the finish i want, do you guys have any recommendation? many thanks in advance.
Hey guys, I'm learning the new PBR texturing process and am getting to know and create the new maps. I've looked over a lot of forums and helpful advice from sites, some good reads I found on PBR are https://docs.unrealengine.com/latest/INT/Engine/Rendering/Materials/PhysicallyBased/index.html…
Thats a good point about Max users. They probably would be less considered than a Blender one simply due to studios not wanting to pay for a Max license if they have a Maya one already. I don't think Max has that much use in games anymore, not based on Artstation atleast given most professionals I see on there largely use…