Hello there polycounters!:) I'm completly new to the forum so let me introduce myself first. I'm a 15 years old guy from Poland, passionate about video games. My dream is to work as an environment artist in the video game industry. I will do everything necessary to achieve it, no matter how hard life kicks my ass. If there…
Hello! I'm fairly new to polycount (joined in Februaryish?) and started a thread over in the 2D place upon joining. School got busy and I had to focus on that, but since it's Summer and I only have one class to worry about, I wanted to push hard on my skills, especially 3D. I've searched the forums and wiki can't seem to…
Here are some screengrabs of what I'm working on at the moment. I've come to discover how helpful critique is and thought I'd shoot out stuff before they're near complete. Also took come creative liberties with the design of Panzer IV. So it's not supposed to be a 100% accurate model. Added somethings I though would look…
Hey everyone, This is my first post on Polycount, so hopefully I am putting this in the correct section. My name is J'aime, and I am an aspiring Hard Surface artist who is currently trying to break into the industry. I have started to build my portfolio over the last year or so, and have been trying to learn industry…
Hello Polycount world! Over the past 4 or 5 months I have been working for a little studio in the UK called BlueBlaze Studio on a little Indie game called; Celestial Cleave. It's a turn based strategy game developed in Unreal Engine 4. I've had the honor to take up the helm on the Character development for the pieces that…
Hi folks! I'm a game design student and this is my first thread on Polycount forums! I'm working on the first game character for my graduate demo reel. I've finished the modeling stage and going to jump into the game mesh stage. (I'M STUCK AT THIS STAGE :( ) The character will be rendered in Marmoset Toolbag. So my…
Hey Jacky, welcome to Polycount :) I don't think your portfolio is ready. That's not saying you shouldn't be applying for jobs here and there, you might get lucky and land a job or get an internship or something. Your modeling currently is a somewhat simple, and I'd like to see more interesting subjects, and more…
Yeah, Artstation... unless you're pro posting work from a project, or producing really great stuff that happens to get popular, you generally don't get comments-- and even when you do, they're shallow. It's just not a forum for that stuff and thats ok. If you want more attention in general, you'll need to post more and…
Made my first rig for the guy, it has a good naming convention and soon I'll be weight painting him. I've been giving this process more thought Make a new character that will be intended for the game. Practice rigging on him (just to get it down) and then once I start animation I wont be wasting time on a mesh that I wont…
youre right here, but it all depends on what more important, by overlapping textures and not merging parts i save ALOT both on texture and polycount sometime u get to work with very strict polycount/texture size that require u to do what ever u can to save space and poly and still give the best looking asset u can, i dont…