Thanks LMP. I see what you mean on the lighting aspect, that's why its great to have a second eye look at it. The Village scene is an older environment I created and it was back when I started to learn how to do vertex painting and creating shaders in Unreal. But I definitely agree on adding a mask to it to make it blend a…
Thank you very much for the feedback; heres some useful links where i learned about cinematics: http://ubudave.weebly.com/udk-creating-a-video-sequence.html http://treadster.com/blog/creating-cinematics-in-the-udk-7-part-tutorial/ UDN is great resource for everything UDK…
Hello, Long time around but first time posting. I've finally uploaded some video tutorials on Character Creation for videogames. Its more of a overall overview of the process but its geared towards production. It was made over a year ago so some tools have been updated (mostly Zbrush) but the principles should still apply.…
@2busychild Thanks! You are right, it works with windows Ink turned off in Wacom properties. You can create an application preset for Topogun to turn it off. Does anyone know if it is possible to set the 'distance tolerance' Togun? I mean how close your cursor has to be before the vertex/Edge/Polygon turns red?
Wacom: They could incorporate a bluetooth docking bay for a bluetooth mouse with the tablet, instead of that crappy mouse that only works on the wacom surface. The mouse is charged when docked and the tablet has the blutooth radio inside.
About Me I’m a 3D Environment and Prop Artist with extensive experience in modeling and texturing, specializing in creating high-quality, game-ready assets. My work focuses on delivering detailed and optimized environments and props that enhance the visual experience in games. Key Skills * 3D Modeling & Texturing:…
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Hey everyone! Long time lurker, first time poster. Been meaning to start posting on polycount for a while now, so here it goes! I'm a student in the new Bachelor's Degree at the NAD Centre in Montreal. I just finished up a project for uni this week that used a texture and UV workflow I've never used before. My teacher said…