Transfers position of vertices from target to source, even with different number of vertices. Works in object space or world space. Useful for aligning parts of character meshes, matching deformations, or synchronizing mesh segments. Demo video https://youtu.be/GZXPjzqsw8c Screenshots Download…
Well it's not an unlit shader since he uses dynamic lights/shadows. Also on videos, we can see normal maps reacting to dynamic lights. Lambert/Blinn shading/(cubemap reflection) on dynamic objects, most specular/reflections directly baked down into the diffuse map, directionnal lightmaps... It's a mix. We kinda do the same…
Hi, I made this parametric/non-destructive object primitives add-on for Blender 4.2+, its free :) https://extensions.blender.org/add-ons/non-destructive-primitives/
Hey guys not sure if this is the correct thread to be posting this in so please feel free to delete or move :) I and going to be starting my 3rd year of games desing at university next year and decided to get some practise in over the summer. I will be creating 3 levels in unreal as part of a project and wanted to ask some…
This works, but still seams like I am having to do quite a bit, that could be automated very easily. ******must have Texporter installed in order for this workflow to work****** *Create a duplicate of the whole model with all its many components/objects *attach all objects * (MANUALLY :( ) assign material ID's to each…
Not been getting much time to be able to get stuck into this one, but it's getting there slowly :) Will start working on the other props soon, but for the time being I just want to make sure I have the right sizing of all the objects and such, plus I need to reduce the polycount on a few objects :P Any tips on modelling…
Amplify Motion is a industry proven, complete and fast full-scene vector based motion blur effect that works with all opaque and coverage/alpha-test surfaces. It supports both stationary and moving objects as well as Skinned, Cloth meshes and non-transparent particle systems. Capable of handling all translation and…
Looking at this picture, the waves around the moving object look rather unnatural. Some ideas for improving the effect and the performance: If you had some temporal accumulation (combining and building on several of the previous frames from the depth camera) combined with generating some normals/waves for the moving…
Looks like your low poly is being included in the AO bake? Are you using Mental Ray for AO? I remember this being a problem with older versions of max, 2008-2010. But its hard to tell whats going on with the info provided... Things to try: - On the low, hide all of the elements (but not the object) then bake, if you hide…