So Nintendo is planning to release a new 3DS next year http://www.nintendo.co.jp/3ds/new/spec/index.html Slightly stronger Less annoying 3D function Some games will be exclusive to it Anyone 3DS owners planning to switch up for this one?
In a thread somewhere here, someone posted a download link to an updated version of Chuggnut´s unwrap tools, fully functional in Max 9. Please, can someone post this link again, I need them for a fresh Max 9 installation.
Hey guys Im making the switch over from maya to max and am looking to find the taper option on the bridge tool or perhaps a function that follows along a smooth edge flow. Can someone point me where to go?
Here is high poly of old generator for UE4 game. This is meant to be badly corroded non-functional partly broken machine prop. More detail will be added via normal map, thats why this looks so bare atm. id really appreciate your comment at this point.
Figured you photography nuts would like this click here for CHDK ads a bunch of functionality to your camera like bracketing, motion sensing, the ability to run scripts, etc... I particularly like the abillity to hack a remote trigger together through the USB port
http://draster.com/component/page,shop.p...com_virtuemart/ Nice toolset from what I can see... I like the focus on stacking functionality and reducing keyboard roaming or popup/panel access. The quad draw looks sweet too. Anyone using this? Comments?
Our gaming company is looking for a good character artist and animator to create fully functional characters. Based on your work, and dedication we would most definately hire you for full time or future projects. If you are interested contact me. Thanks... (crazyankl3s@yahoo.com)
Hey, looking for some enlightenment with SpeedTree 8. Does anyone know if the "simplify" function has been removed from version 8? And if so, is there now a new possibility to bake directly in-app from high to low (bake to plane)? Thanks in advance :)
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I assumed texel density - which would be a sensible thing to settle on. working it out what you need is simple enough - its a function of screen resolution, camera FOV and view distance.